Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-09-2020, 10:14 AM   #1
rlbeaver
 
rlbeaver's Avatar
 
Join Date: Sep 2004
Location: Earth
Default Fantasy Trip Mega Hexes

Trying to figure out how to handle mega hexes in Roll20 which won't have a mega hex overlay on them. I don't use pre-gridded maps so I have to rely on hex counting or distance to figure out range. I don't want to change VTT at this point either, although if that changes, I'll try and find one that has support for mega hexes.

My solution is to just count basic combat hexes, and given that there is no penalty for same mega hex and 2 mega hex distant, I calculate range from the center of the Basic Combat hex with Dexterity adjustments being 0 for hexes 1-8 distant, -1 for 9 - 14 distant, and -2 for 15-20 distant.

Am I missing anything with that solution, and/or are there any other things I'll need to account for lack of mega hexes on the battlemap for?

Thanks!
Bob
__________________
-- Bob --
Just play. Have fun. Enjoy the game. - Michael Jordan
rlbeaver is offline   Reply With Quote
 

Tags
roll20, the fantasy trip, vtt


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:26 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.