08-09-2020, 10:14 AM | #1 |
Join Date: Sep 2004
Location: Earth
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Fantasy Trip Mega Hexes
Trying to figure out how to handle mega hexes in Roll20 which won't have a mega hex overlay on them. I don't use pre-gridded maps so I have to rely on hex counting or distance to figure out range. I don't want to change VTT at this point either, although if that changes, I'll try and find one that has support for mega hexes.
My solution is to just count basic combat hexes, and given that there is no penalty for same mega hex and 2 mega hex distant, I calculate range from the center of the Basic Combat hex with Dexterity adjustments being 0 for hexes 1-8 distant, -1 for 9 - 14 distant, and -2 for 15-20 distant. Am I missing anything with that solution, and/or are there any other things I'll need to account for lack of mega hexes on the battlemap for? Thanks! Bob
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-- Bob -- Just play. Have fun. Enjoy the game. - Michael Jordan |
Tags |
roll20, the fantasy trip, vtt |
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