Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 03-15-2010, 02:36 PM   #41
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Newbie GM needs to understand Magic - Resurrection costs 300 points to cast?

Quote:
Originally Posted by Anthony View Post
Why do I care if the PCs have some stationary chunk of property? It's not like there's going to be dungeons conveniently near that chunk of property, so it's just a waste of money most of the time.
Don't you want to encourage them to actually go dungeon crawling? Isn't this the same reason they shouldn't be able to enchant?
sir_pudding is offline   Reply With Quote
Old 03-15-2010, 02:45 PM   #42
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Newbie GM needs to understand Magic - Resurrection costs 300 points to cast?

Quote:
Originally Posted by sir_pudding View Post
Don't you want to encourage them to actually go dungeon crawling?
Yes, which is why I assume they'll be away from their property the vast majority of the time, rendering it useless to them.
Anthony is online now   Reply With Quote
Old 03-15-2010, 02:53 PM   #43
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Newbie GM needs to understand Magic - Resurrection costs 300 points to cast?

Quote:
Originally Posted by Anthony View Post
Yes, which is why I assume they'll be away from their property the vast majority of the time, rendering it useless to them.
If they can just sit around making money by casting expensive spells, why do they go adventuring? How is this different from letting them make stuff?
sir_pudding is offline   Reply With Quote
Old 03-15-2010, 02:55 PM   #44
Turhan's Bey Company
Aluminated
 
Turhan's Bey Company's Avatar
 
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
Default Re: Newbie GM needs to understand Magic - Resurrection costs 300 points to cast?

Quote:
Originally Posted by sir_pudding View Post
If they can just sit around making money by casting expensive spells, why do they go adventuring?
Who's going to come and pay them to do so? The GM can simply send them no customers.
__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs.

Buy my Warehouse 23 stuff, dammit!
Turhan's Bey Company is online now   Reply With Quote
Old 03-15-2010, 02:59 PM   #45
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Newbie GM needs to understand Magic - Resurrection costs 300 points to cast?

Quote:
Originally Posted by Turhan's Bey Company View Post
Who's going to come and pay them to do so? The GM can simply send them no customers.
Then why not let them enchant stuff either, whose going to buy their items? I don't really see the difference.
sir_pudding is offline   Reply With Quote
Old 03-15-2010, 03:01 PM   #46
Mathulhu
 
Join Date: May 2009
Default Re: Newbie GM needs to understand Magic - Resurrection costs 300 points to cast?

Quote:
Originally Posted by sir_pudding View Post
If they can just sit around making money by casting expensive spells, why do they go adventuring? How is this different from letting them make stuff?
Once they no longer need to go adventuring they get a nice black screen with two little words on it

"The end"


That's what happens when I finish a computer game.
Mathulhu is online now   Reply With Quote
Old 03-15-2010, 03:02 PM   #47
Kuroshima
MIB
Pyramid Contributor
Mad Spaniard Rules Lawyer
 
Kuroshima's Avatar
 
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
Default Re: Newbie GM needs to understand Magic - Resurrection costs 300 points to cast?

Well, in another thread, I speculated with the formula for power items, and in the end, it was found that it's (40 * fp + 10 * fp^2)*(54/53)^fp, rounded to two significant digits. Since I feel that two digits is too coarse, I redid it with 3 digits, and the resulting table is here
__________________
Antoni Ten
MIB3119
My GURPs character sheet
My stuff on e23
Kuroshima is offline   Reply With Quote
Old 03-15-2010, 03:03 PM   #48
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Newbie GM needs to understand Magic - Resurrection costs 300 points to cast?

Quote:
Originally Posted by sir_pudding View Post
Then why not let them enchant stuff either, whose going to buy their items? I don't really see the difference.
Mostly because enchanting stuff involves sitting on your butt for years on end, which is incompatible with adventuring.
Anthony is online now   Reply With Quote
Old 03-15-2010, 03:06 PM   #49
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Newbie GM needs to understand Magic - Resurrection costs 300 points to cast?

I guess I'm not sure why an adventuring PC would even want a stationary Power Item, and therefore I don't think I'd allow them at all. NPCs can (and probably should) have them, but then it doesn't actually matter what they cost.
sir_pudding is offline   Reply With Quote
Old 03-15-2010, 03:06 PM   #50
trooper6
 
Join Date: Sep 2004
Location: Medford, MA
Default Re: Newbie GM needs to understand Magic - Resurrection costs 300 points to cast?

On the topic of the Power Temple.

I'm getting lots of thoughts. 1st, is that I'd go for the Power Temple as a Powerstone and not a Manastone (Power Item). Why? Because I'd want it to recharge. Actually, I'd for the Temple as a Magic Item, with the altar (and some inlays in the walls) as an Exclusive Powerstone.

So here are some further thoughts.

1) I'd want my Power Temple on a ley line so that it might recharge faster, or may even give me access to more fp, cheaply.
2) The Magic Item (Power Temple) would be enchanted with a number of spells: Resurrection, yes, but also Lend Energy (to top up those power items the PCs bring in).
3) This Power Temple would have the limit on it: Only usable by an annointed High Priest of this religion.

So our for Power Temple. Since Exclusive Powerstones give a 3x value, the temple could get away with only a 100point Powerstone Altar. But a 150pt powerstone would give them extra points of energy to spend on lending energy.

Step 1. Some of the best craftsmen in the land build a beautiful Jasper, Jet, Gold, and Platinum altar. The altar is turned into a 150pt powerstone. They get the PCs to escort the altar to the site of the new temple. They install the altar into the foundations of the new temple. The temple itself is enchanted as a Magic Item, with the Altar as its Exclusive Powerstone. The Power Temple is enchanted with Ressurection, Lend Energy, and probably a few other spells. The Power Temple is further Limited to be used only by those who are High Priests of the Religion of Zah.
trooper6 is offline   Reply With Quote
Reply

Tags
dungeon fantasy, magic

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:18 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.