03-15-2010, 01:25 PM | #31 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Newbie GM needs to understand Magic - Resurrection costs 300 points to cast?
So a 150 point Power Temple needs to cost 3.8 million.
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03-15-2010, 01:33 PM | #32 |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: Newbie GM needs to understand Magic - Resurrection costs 300 points to cast?
(Checks drafts of Low-Tech Companions...)
Not a bad ballpark figure for a large church.
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03-15-2010, 02:05 PM | #33 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Newbie GM needs to understand Magic - Resurrection costs 300 points to cast?
I'd probably change the formula for immobile sites of power, anyway.
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03-15-2010, 02:17 PM | #34 |
Join Date: Aug 2005
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Re: Newbie GM needs to understand Magic - Resurrection costs 300 points to cast?
It is still well with in the range of a major religious temple. How many billion was a pyramid worth anyway?
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03-15-2010, 02:19 PM | #35 | |
Join Date: Sep 2004
Location: Canada
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Re: Newbie GM needs to understand Magic - Resurrection costs 300 points to cast?
Quote:
Buildings are harder to protect from the elements and cost more for upkeep because of that (never mind are really hard to hide from people that might want to steal valuable fittings from it). Hm... Possibly the simplest way to have a significant impact on cost is to alter the constant of the second term from 10 to something smaller. 5, 2, and 1 produce increasingly radical results.
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03-15-2010, 02:22 PM | #36 |
Join Date: Aug 2005
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Re: Newbie GM needs to understand Magic - Resurrection costs 300 points to cast?
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03-15-2010, 02:23 PM | #37 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Newbie GM needs to understand Magic - Resurrection costs 300 points to cast?
You don't need 270 to cast resurrection on a PC. Assuming a High Priest with 20 FP in HT+Extra FP+ER, a half dozen or so acolytes averaging 10 each, a PC Cleric with 15, and a lay congregation of 50 or so. You'll only need 150-ish. Also it's Very High Sanctity, so all that FP is restored at the end of the casting.
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03-15-2010, 02:24 PM | #38 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Newbie GM needs to understand Magic - Resurrection costs 300 points to cast?
I'd probably actually divide the building's strength by some constant (i.e. a 200 point power source building costs the same as a 100 point conventional source). In general, the difference between 'portable' and 'not portable' is huge.
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03-15-2010, 02:33 PM | #39 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Newbie GM needs to understand Magic - Resurrection costs 300 points to cast?
Don't you want to discourage the ownership of stationary property in a DF game though?
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03-15-2010, 02:35 PM | #40 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Newbie GM needs to understand Magic - Resurrection costs 300 points to cast?
Why do I care if the PCs have some stationary chunk of property? It's not like there's going to be dungeons conveniently near that chunk of property, so it's just a waste of money most of the time.
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Tags |
dungeon fantasy, magic |
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