05-28-2007, 10:09 PM | #11 | |
Banned
Join Date: Apr 2007
Location: In a house full of beating hoses.
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Re: Rebuilding Alchemy from scratch!..
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I actually had a character in my group who would brew Thanatos almost 24/7 when he wasn't actively adventuring, then dish it out into mason jars with a soup ladle before major battles. Obviously, we ignored the fact that unguents are hard to ladle into jars for extra style points -- the image of the town militia lining up with their jars so this guy could give them each a scoop from his Stew Pot o' Thanatos was always good for a giggle. Although now that I think about it, an ice cream scoop would work for unguent, and would probably be even funnier. |
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05-28-2007, 10:45 PM | #12 | |
Join Date: Nov 2006
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Re: Rebuilding Alchemy from scratch!..
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One can certainly balance magic from a game perspective. That is at the heart of GURPS' character point system. Sure you can be a 150 point magic user, but you are going to have to "balance" with the 150 point fighter.
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Heath Robinson ----- I created a jumbo-sized HeroQuest board from foam and I also built a case for a 55 inch TV to display animated RPG maps. |
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05-28-2007, 11:36 PM | #13 | |
Join Date: Oct 2006
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Re: Rebuilding Alchemy from scratch!..
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05-28-2007, 11:46 PM | #14 | |
Join Date: Nov 2006
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Re: Rebuilding Alchemy from scratch!..
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That does not mean I want the alchemy rules changed though. I don't want it to be quick and dirty like spell casting. It is just something players have to live with.
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Heath Robinson ----- I created a jumbo-sized HeroQuest board from foam and I also built a case for a 55 inch TV to display animated RPG maps. |
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05-28-2007, 11:56 PM | #15 | |
Join Date: Jun 2005
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Re: Rebuilding Alchemy from scratch!..
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My gaming groups Wiki: GURPS Star Wars house rules, example spaceships, etc. |
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05-29-2007, 12:00 AM | #16 |
Join Date: Aug 2004
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Re: Rebuilding Alchemy from scratch!..
I think most elixirs are priced on the basis of Labor plus Ingredients modified by demand. Certain elixirs are highly desireable and are piced hire accordingly.
What inhibits players from playing PC Alchemists is the amount of TIME they have to spend in game time to make a potion or powder. When D&D was redone, one of the smart moves made was to allow PCs who wanted to make magic items do so very quickly. PCs thus were willing to take Alchemy or Enchanting Feats because it didn't take them out of the game for any serious length of time.
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...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
05-29-2007, 07:27 AM | #17 | |
Join Date: Nov 2004
Location: Flushing, Michigan
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Re: Rebuilding Alchemy from scratch!..
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Mark |
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05-29-2007, 07:44 AM | #18 | |
Banned
Join Date: Apr 2007
Location: In a house full of beating hoses.
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Re: Rebuilding Alchemy from scratch!..
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It all comes down to the basic observation of economics -- "There's No Such Thing As A Free Lunch." With magic, the whole point is that the lunch is indeed free. |
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05-29-2007, 08:22 AM | #19 |
Join Date: Oct 2004
Location: Sierra Vista, Arizona
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Re: Rebuilding Alchemy from scratch!..
(I'm not exactly sure why I get myself into these conversations, but here goes...)
Magic is not something for nothing. Many role-playing games (including GURPS) assume the existance of an intangible medium that a knowledgable person is capable of manipulating through force of will -- and, in many cases, some ritualistic elements -- in order to produce a tangible effect. The fact that this intangible medium has not been scientifically proven to exist in the real world in no way invalidates its existance in the game. The game rules provide a way of simulating the manipulation of this intangible medium. In the eyes of the casual observer, the mage making things happen simply by wiggling his fingers may indeed appear to be capable of doing "something for nothing". But it could be that the casual observer does not fully comprehend what is happening, any more than a typical member of Charlemagne's court would understand how a radio works. As far as the alchemy rules being "broken" and needing to be "fixed"...that only holds true it the RAW present a problem for the individual campaign. They haven't been a problem for my games, so I have been content to leave well enough alone.
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"It's never to early to start beefing up your obituary." -- The Most Interesting Man in the World |
05-29-2007, 08:31 AM | #20 | |
Join Date: Aug 2005
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Re: Rebuilding Alchemy from scratch!..
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Tsuru-Sennin a.k.a. The Crane Hermit a.k.a. Kurki-vanhus Violence is the last refuge of the incompetent, and empty threats the final sanctuary of the terminally inept. |
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Tags |
alchemy, magic |
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