Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 05-19-2014, 06:17 PM   #41
trechriron
 
trechriron's Avatar
 
Join Date: Nov 2005
Location: Renton, WA
Default Re: Surviving the Zombie Apocalypse

A couple ideas for "different" zombie plagues (I think I've posted these before somewhere...).

1) The Brain Fungus! Those videos and pictures of the insects (ants usually) that get infected with a fungus that causes them to seek out a high place, bite onto something and then they just die there. Slowly a stalk sprouts then grows from their head, eventually bursting, spreading spores everywhere. For humans, you would need some other behavior, perhaps bear hugging? Or seeking out public places and dying while sitting? But, the infected could be super violent if the triggered behavior is not allowed to happen. Maybe the infected become super paranoid and insist on "locking" everyone in a confined space until they die and infect everyone? The fact that this fungus actually exists is creepy. Not sure there's a precedent for an infection jumping from insects to humans (outside insects carrying common infections of course)...

2) A super plague wipes out a large percentage of the population (SARS, super flu, etc.). Instead of decomposing, about 25% of the bodies start to "transform". They form some kind of cocoon. About 2 weeks after the cocoon forms, a mad hungry zombie breaks out seeking anything to eat. Not only are they willing to eat people, but animals and any "regular" food they craved in life. The zombies raid grocery stores, gas stations, restaurants, and even stock piles in "safe" sanctuaries. They don't care if it's rotten. They are driven to consume.

The transformation could be the result of a strange bacteria symbiotic to the virus, or perhaps a new fungus that couldn't infect healthy people, but the sick made perfect hosts. I would make these zombies nigh invulnerable to traditional wounds. No head shots, no vital shots. You have to burn them or destroy them completely to stop them. The process would toughen skin and tendons, make bones more dense. I would make them a tad faster and stronger than normal people, with sensitive smell like a dog. With infrastructure seriously damaged by all the dead, these Consuming Zombies would wreak havoc IMHO.
__________________
Trentin C Bergeron (trechriron)
Bard, Dreamer & RPG Enthusiast
My Worlds
My Blog
trechriron is offline   Reply With Quote
Old 05-19-2014, 07:59 PM   #42
Kale
 
Kale's Avatar
 
Join Date: Aug 2005
Location: Cowtown, Canada
Default Re: Surviving the Zombie Apocalypse

Quote:
Originally Posted by tbrock1031 View Post
One thing that may give your players pause is if the zombies develop (or are drones controlled by) a hive mind. Suddenly, even the lone shambler who is typically just to be avoided is the eyes and ears of an even greater threat. The shambling zombies are mere cannon fodder, but once they reach a minimum number of animated, they start to use rudimentary tactics, blocking paths in order to herd the living who are avoiding them into an ambush.
My GM used this in a zombie game I was a player in. It came as a nasty surprise when the zombies were smart enough to try to proactively take out our transportation (helicopter) nearly thwarting our attempt to raid a city for critical supplies by trapping us in the middle of a horde of shamblers at a hospital.
__________________
FYI: Laser burns HURT!
Kale is offline   Reply With Quote
Old 05-19-2014, 08:03 PM   #43
Crakkerjakk
"Gimme 18 minutes . . ."
 
Crakkerjakk's Avatar
 
Join Date: Sep 2005
Location: Albuquerque, NM
Default Re: Surviving the Zombie Apocalypse

My zombie apocalypses tend to turn into "with some skeletons, and then wraiths and vampires and corpse gloms, and oh **** what the hell is that?" Ramp it up slowly over time. Introduce new stuff whenever players think they have the threats figured out.

I'm a bit of a jerk.
__________________
My bare bones web page

Semper Fi
Crakkerjakk is offline   Reply With Quote
Old 05-19-2014, 08:37 PM   #44
Otaku
 
Otaku's Avatar
 
Join Date: Nov 2011
Location: South Dakota, USA
Default Re: Surviving the Zombie Apocalypse

Quote:
Originally Posted by Crakkerjakk View Post
My zombie apocalypses tend to turn into "with some skeletons, and then wraiths and vampires and corpse gloms, and oh **** what the hell is that?" Ramp it up slowly over time. Introduce new stuff whenever players think they have the threats figured out.

I'm a bit of a jerk.
Well... as RPG players, doesn't it almost seem odd how in "zombie movies", the zombies are like "the threat", when we are used to them being evil minions?

If they are biological, as an RPG/gamer I expect Resident Evil/House of the Dead/Left 4 Dead/etc. type shenanigans.

If they are mystical, I expect additional undead, possibly with more video game shenanigans like Lord Raptor*.

That's on top of all the other attempted plot twists that might happen, such as psionic or demonic "puppet" zombies, hypnotized or enchanted human "zombies", a classical Scooby-Doo trip where the zombies are a hoax to cover for something else... I mean its an RPG; do you really expect the GM to keep it that simple?

*If you have no idea who this is, the short version is Capcom + Fighting Game + Zombie = Awesome
__________________
My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :)
Otaku is offline   Reply With Quote
Old 05-20-2014, 02:41 AM   #45
The Colonel
 
The Colonel's Avatar
 
Join Date: Jul 2006
Default Re: Surviving the Zombie Apocalypse

Quote:
Originally Posted by trechriron View Post
2) A super plague wipes out a large percentage of the population (SARS, super flu, etc.). Instead of decomposing, about 25% of the bodies start to "transform". They form some kind of cocoon. About 2 weeks after the cocoon forms, a mad hungry zombie breaks out seeking anything to eat. Not only are they willing to eat people, but animals and any "regular" food they craved in life. The zombies raid grocery stores, gas stations, restaurants, and even stock piles in "safe" sanctuaries. They don't care if it's rotten. They are driven to consume.

The transformation could be the result of a strange bacteria symbiotic to the virus, or perhaps a new fungus that couldn't infect healthy people, but the sick made perfect hosts. I would make these zombies nigh invulnerable to traditional wounds. No head shots, no vital shots. You have to burn them or destroy them completely to stop them. The process would toughen skin and tendons, make bones more dense. I would make them a tad faster and stronger than normal people, with sensitive smell like a dog. With infrastructure seriously damaged by all the dead, these Consuming Zombies would wreak havoc IMHO.
This could tie in pretty well to the UFO:Aftermath plot in which the zombies are the result of an alien bioweapon (I think they were called morelmen in the game...).
The Colonel is offline   Reply With Quote
Old 05-20-2014, 03:19 AM   #46
The Wrathchild
 
The Wrathchild's Avatar
 
Join Date: Aug 2004
Location: A nice, warm rock with an excellent view of the Damned
Default Re: Surviving the Zombie Apocalypse

That's about the take I'd be interested in running: The zombie outbreak is the precursor of Alien invasion :-). Including the day it happens, when all the world catches ebola, and then ... not dies completely ;-)
__________________
The Wrathchild
The Wrathchild is offline   Reply With Quote
Old 05-20-2014, 03:42 AM   #47
ronom
 
Join Date: Jun 2007
Location: Kansas City, MO
Default Re: Surviving the Zombie Apocalypse

Quote:
Originally Posted by Otaku View Post
Well... as RPG players, doesn't it almost seem odd how in "zombie movies", the zombies are like "the threat", when we are used to them being evil minions?

If they are biological, as an RPG/gamer I expect Resident Evil/House of the Dead/Left 4 Dead/etc. type shenanigans.

If they are mystical, I expect additional undead, possibly with more video game shenanigans like Lord Raptor*.

That's on top of all the other attempted plot twists that might happen, such as psionic or demonic "puppet" zombies, hypnotized or enchanted human "zombies", a classical Scooby-Doo trip where the zombies are a hoax to cover for something else... I mean its an RPG; do you really expect the GM to keep it that simple?

*If you have no idea who this is, the short version is Capcom + Fighting Game + Zombie = Awesome
I've discovered "State of Decay" on Steam myself. So now I'm starting yet another variant world, and will choose at random which to subject my characters to via a hook.
ronom is offline   Reply With Quote
Old 05-20-2014, 04:08 AM   #48
Anders
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: Surviving the Zombie Apocalypse

The reavers from Firefly are essentially zombies, aren't they?
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius
Anders is online now   Reply With Quote
Old 05-20-2014, 05:50 AM   #49
ronom
 
Join Date: Jun 2007
Location: Kansas City, MO
Default Re: Surviving the Zombie Apocalypse

I think they'd be a type of "infected".
ronom is offline   Reply With Quote
Old 05-20-2014, 07:14 AM   #50
Jonas
 
Jonas's Avatar
 
Join Date: Mar 2006
Default Re: Surviving the Zombie Apocalyse

Quote:
Originally Posted by Otaku View Post
And I already answered those points and pointed out where I disagree with him. Mostly it boils down to either missing about half of what I said (well my responses do tend to be lengthy, obscuring and confusing details) or failing to actually explain where I was wrong in a manner I can understand. I compared a zombie plague or apocalypse to a similar level of rabies infected animals; going to the store would be a lot different in a world where packs of rabid dogs were a frequent occurrence. It would take some monumental stupidity to allow things to get "that bad", but if there is one thing we humans have... its stupid!

This assumes your later comments were a disbelief that a "zombie plague" or "zombie apocalypse" scenario could come about without some extreme plot contrivances. History is full of things that read like plot contrivances, so I am willing to allow a few while still treating a scenario as "plausible". The "human element" is a pretty huge thing in zombie scenarios, and we know people behave in a stupid manner. In the "zombies come from an infection" scenario, imagine how it would work if the condition was caused by a somewhat slow showing STI? Talk about people not behaving logically...
Disclaimer, I actually like post apoc and have found zombie stuff fun at times. That aside your typical zombie scenario can only happen through very specific set of contrived circumstances on multiple levels from cellular biology all the way through military doctrine/response and everything in between. There is no other way around it, pure and simple.
__________________
Waiting for:
Gurps VDS
Gurps Armory (One can dream)
----
Per ardua ad astra "Through hard-work to the stars."
Jonas is offline   Reply With Quote
Reply

Tags
zombie apocalipse, zombies


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:37 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.