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Old 10-18-2018, 08:32 PM   #1
hcobb
 
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Default Because only a Halfling could forge the one-ring in the first place

It would take 171 years at 600 XP per year for a human wizard to have both DX 15 and the IQ 20 needed for Greater Magic Item Creation.

So where do all the magical items come from?

A Halfling wizard of ST 4, DX 15 and IQ 20 who then learns Greater Magic Item Creation is only 39 Atr + one spell or 7100 XP. So this can be learned in a dozen years.

So why a Halfling have the one-ring?
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Old 10-18-2018, 09:37 PM   #2
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Default Re: Because only a Halfling could forge the one-ring in the first place

Quote:
Originally Posted by hcobb View Post
It would take 171 years at 600 XP per year for a human wizard to have both DX 15 and the IQ 20 needed for Greater Magic Item Creation.

So where do all the magical items come from?

A Halfling wizard of ST 4, DX 15 and IQ 20 who then learns Greater Magic Item Creation is only 39 Atr + one spell or 7100 XP. So this can be learned in a dozen years.

So why a Halfling have the one-ring?
The One Ring was more than just an Invisibility ring, but assuming that's what you meant...

Questions:
1. Why does he have to have DX15?
2. Why does it have to be a halfling?
3. Why couldn't any ST10 DX10 IQ20 wizard knowing Create Greater Magic Item do it?
4. Where will he get the 100 ST per day for 3 weeks (2100 ST) to create it?

Also, assuming a new character (wizard) started with ST10 DX10 IQ12 and acquired 600XP per year, it would take him/her...

(100+100+200+400+800+1600+3200+6400=12800XP divided by 600)
21.34 years to raise IQ to 20

Assuming he/she learned one spell from each spell level after character creation...

(20-8=12) time 500XP/spell = 6000XP

...it would take an additional 10 years to finally acquire Greater Magic Item. That brings the total to 31.34 years. Seems about right if we are talking about "in-game" time/years.

Last edited by platimus; 10-18-2018 at 11:17 PM.
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Old 10-18-2018, 11:14 PM   #3
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Default Re: Because only a Halfling could forge the one-ring in the first place

DX 10 about doubles your rate of time, cost and critical failures.

Which doubles the cost of magical items over their listed prices...
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Last edited by hcobb; 10-18-2018 at 11:17 PM.
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Old 10-18-2018, 11:19 PM   #4
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Default Re: Because only a Halfling could forge the one-ring in the first place

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DX 10 about doubles your rate of time, cost and critical failures.

Which doubles the cost of magical items over their listed prices...
If so, that hardly makes the task impossible.
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Old 10-19-2018, 05:31 AM   #5
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Default Re: Because only a Halfling could forge the one-ring in the first place

The point, however, is that the much-slowed XP and stat progression presented in the new ITL has yet another unintended consequence.

My revised XP schedule is looking more and more attractive (to me anyway).
;)
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Old 10-19-2018, 07:22 AM   #6
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Default Re: Because only a Halfling could forge the one-ring in the first place

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The point, however, is that the much-slowed XP and stat progression presented in the new ITL has yet another unintended consequence.

My revised XP schedule is looking more and more attractive (to me anyway).
;)
You really think that was unintended? LOL
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Old 10-19-2018, 08:22 AM   #7
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Default Re: Because only a Halfling could forge the one-ring in the first place

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You really think that was unintended? LOL
Well, since the availability and creation of 'greater' magic items are such a core element of the setting and it's economics, yes.
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Old 10-19-2018, 08:32 AM   #8
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Default Re: Because only a Halfling could forge the one-ring in the first place

Doing an example

Powerstone (5 points) is $5000 (not counting the gem).
At DX 10 that's 4 weeks at $1800 per week in ingredients or $7200, not counting employment costs or the critical failure chances.

Either the Wizard's Guild is giving stuff away to strangers out of the goodness of their hearts or Evil Stevie didn't consider the ripple effects of his change.
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Old 10-19-2018, 08:34 AM   #9
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Default Re: Because only a Halfling could forge the one-ring in the first place

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Well, since the availability and creation of 'greater' magic items are such a core element of the setting and it's economics, yes.
The RAW don't seem to support your completely subjective opinion.

Don't forget that there is still Weapon/Armor Enchantment and Create Lesser Magic Item available at lower branches of the XP-tree.
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Old 10-19-2018, 08:45 AM   #10
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Default Re: Because only a Halfling could forge the one-ring in the first place

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Doing an example

Powerstone (5 points) is $5000 (not counting the gem).
At DX 10 that's 4 weeks at $1800 per week in ingredients or $7200, not counting employment costs or the critical failure chances.

Either the Wizard's Guild is giving stuff away to strangers out of the goodness of their hearts or Evil Stevie didn't consider the ripple effects of his change.
So this discussion has shifted from how much XP it would take for a PC to make a magic item. We are now discussing how the Wizards are able to make a profit...

- Wizard Guilds most likely supply their R&D folks with state-of-the-art facilites and charms (i.e. lesser magic items that grant a bonus to DX, etc.)
- I'm not entirely sure the Wizard Guilds pay their apprentices. I would think they are like interns that don't get paid but food/lodging is provided and they have opportunities to learn. Apprentices only make money when they are "leased" to the "free-lance" Wizard PCs.
- Wizard Guilds no doubt have other trade secrets regarding the creation of magic items they don't share with the public. If you were to discover these secrets, you would likely find yourself a target for hired assassins...or permanently turned into a frog! LOL
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