10-03-2018, 10:21 AM | #101 | |
Join Date: Dec 2017
Location: behind you
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Re: IQ rise and talents
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10-03-2018, 03:52 PM | #102 | |
Join Date: Sep 2018
Location: North Texas
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Re: IQ rise and talents
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You have to admit, though, even among those who are supporting this change, there does seem to be a lot of confusion and debate around how it should work. That's not a bad thing, of course, but it does seem to imply that there might be flaw with the idea... or maybe not the the idea itself, but how well it integrates and balances with the assumptions that Steve built into the game's DNA at the beginning. Hmmm, I might need to noodle on that a bit more. ;) |
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10-04-2018, 12:33 AM | #103 |
Join Date: Nov 2010
Location: Arizona
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Re: IQ rise and talents
You've got a good point there, but I also seem to remember a whole lot of debate over that whole "forgetting" thing too, back in the day! In short, I think there are always questions about things like XP rules until you actually play them for a while. Now, if we still have a huge chunk of questions about the system after we've actually played through it a few times, I'll be better prepared to concede there are major issues here! ;-)
(What I actually THINK will happen, is that future questions will more and more revolve around the costs of talents and spells in terms of XP and what seems like the "most balanced" approach to those costs in each individual's opinion -- all of which will really just amount to GM's house-ruling those costs to create a better "feel" in their home games. But, I'll wait to see how it really goes, because God knows, I've missed some major flaws in unplayed RAW before, only to have them come dancing out of the corner when we actually tried to play the games...) Last edited by JLV; 10-04-2018 at 12:37 AM. |
10-04-2018, 04:36 AM | #104 | |
Join Date: Sep 2018
Location: North Texas
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Re: IQ rise and talents
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10-04-2018, 05:49 AM | #105 |
Join Date: Dec 2017
Location: Louisville, KY
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Re: IQ rise and talents
So is it possible for me to unlearn my Staff to Snake spell, now that my Staff is way to formidable and valuable for me to risk by turning it into a lowly snake to fight for me until it’s killed? And can I get some XP or a spell slot back for that?
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“...if one knew where to go, he could step through a shimmering portal today and be in Cidri . . .” The Fantasy Trip Resource Hub |
10-04-2018, 08:12 AM | #106 | |
Join Date: Dec 2017
Location: behind you
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Re: IQ rise and talents
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If you had used the spell before, you can "forget" it now and the next time you have enough XP to purchase a new spell, you'll get another of equal IQ or lesser IQ to the "forgotten spell" for free. |
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10-04-2018, 08:13 AM | #107 | |
Join Date: Mar 2018
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Re: IQ rise and talents
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http://forums.sjgames.com/showpost.p...8&postcount=13 |
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10-05-2018, 09:35 AM | #108 | |
Join Date: Dec 2017
Location: Louisville, KY
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Re: IQ rise and talents
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__________________
“...if one knew where to go, he could step through a shimmering portal today and be in Cidri . . .” The Fantasy Trip Resource Hub |
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10-05-2018, 09:47 AM | #109 | |
Join Date: Dec 2017
Location: behind you
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Re: IQ rise and talents
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I can't speak for Steve but when Hcobb and I pointed out that there was a reference to the IQ-point (IQ slot system) in the Researching New Spells section, Steve said he removed it. |
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10-05-2018, 10:08 AM | #110 |
Join Date: May 2015
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Re: IQ rise and talents
The new rules do seem to say that ALL talents/spells learned (or even upgraded, per recent post from SJ) cost 500 XP per point, regardless of IQ vs. talents/spells known.
However this seems to me more like it was driven by a desire for simple rules, than it was in consideration of what makes sense, nor in balance with the other uses of XP for moderate-level characters. The rules even say it's balanced so higher-level characters may start to consider it as an alternative to raising attributes, and the XP curve listed in the preview PDF makes it look like that point is around 37 attribute points. That seems rather off to me, as it greatly changes the experience of being a moderate-level TFT character, who used to be able to learn a few new spells or talents without getting so much experience. (They still CAN learn talents/spells without getting to 36-37 points, but they are also faced with the dilemma of where to spend their XP at rates that give you either the ability to add one spell or one-point talent for the more than the XP price of going from 32 to 35 attribute points (a 30-point halfling could go from 30 to 34 points and have 100 XP left over). I think the XP for talents/spells works as originally suggested in the long threads of months ago, where that's a way experienced people can develop without only raising attributes forever. But I don't think it should be in lieu of learning a reasonable number of talents as a lower-point-level character. Also I think something is needed for NPCs, so it doesn't seem like it just makes sense in the system that you could train an average person ride a horse, or raise their ST/DX/IQ by several points for the same amount of effort. It undermines the whole "people average 30 points" idea. |
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