03-30-2012, 05:48 PM | #1 |
Join Date: Mar 2012
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New Advantage/Disadvantage Thread
Hey, I was just going to post ideas for new advantages and disadvantages in this thread. Feel free to join in, point out when advantages already exist, or critique my ideas.
I feel like there should be a counter-advantage to the disadvantage "Low Self-Image", something like this: Scrapper 10 points You laugh in the face of adversity. You are at +3 to all skill rolls whenever you believe the odds are against you or when others expect you to fail(GM's judgement). For example, if you're a pilot, you get no bonus during a routine flight practice, but you are at +3 if you're in a dogfight and your entire squadron has been shot down. Or even something like Rebel 5 You like to be the underdog. You are at +3 to all skill rolls when the odds are against you, but -1 when the odds are stacked in your favor. You guys let me know if there is something like this already, or if there's another thread I should be posting in. |
03-30-2012, 05:56 PM | #2 | |
Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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Re: New Advantage/Disadvantage Thread
Quote:
In GURPS, +3 can be a *huge* shifting of the odds.
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“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
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03-30-2012, 07:01 PM | #3 |
Join Date: Jul 2005
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Re: New Advantage/Disadvantage Thread
I like metagame advantages and disadvantages.
Let's see... i'm just spitballing here... See The Character Sheet (15pts/lvl) Once per game session per level, the player of a character with this advantage can ask the gamemaster to look at the character sheet of any character in the game who has been named or whom the player's character has "experienced" first hand. If the character to be seen is a PC, the player of that character must show the player any and all statistics on his/her character sheet and the gamemaster must reveal any hidden statistics (poisoned, mind controlled, etc) concerning that character for the rest of the session. If the character to be seen is an NPC, the gamemaster must show the player any and all statistics the gamemaster has set for the character for the rest of the session and must also reveal attribute levels, advantages, disadvantages, skills and skill levels the character uses even if the gamemaster is "winging it" without set notes. Limitation: Stats only -40%, Advantages Only -40%, Disadvantages Only -20%, Skills and Skill Levels Only -20%, Quirks Only -60%. Full-Time/Part-Time NPC (-50 pts) The gamemaster plays your character(s) for a fixed time each session. At the full 50pts you don't play a character at all. You play 1/4 of the alotted time: -30pts You play 1/2 of the alotted time: -15pts You play 3/4 of the alotted time: -5pts At any level, you still get to decide how point rewards are spent as you normally would and if the gamemaster is using optional rules allowing the expenditure of points mid-game (i.e. fleshwounds) you may use them as long as it doesn't change the actions the character is taking when the gamemaster is running your character. The gamemaster cannot penalize point rewards for actions unless you were in control of your character and responsible for the bad roleplaying. The gamemaster CAN award you extra points for good roleplaying while you are in control or aren't.
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03-30-2012, 10:21 PM | #4 | |
Join Date: Oct 2007
Location: Vermont
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Re: New Advantage/Disadvantage Thread
Quote:
But I agree with you that +3 is WAY too much for the advantage as written. Especially since being the underdog and having the odds against you are so common in adventure fiction. Both Scrapper and Rebel seem like they should just be Higher Purposes to me. Although the drawback for Rebel is intriguing. In exchange for the -1 when the odds are in your favor, I might see extending to +2 when you're the underdog. Here are the two homebrew Advantages I use in my own games. I'm sure I've posted them elsewhere already: High Pain Threshold 5/Level These rules replace the Advantage of the same name in Basic, which was a little too powerful for it's cost. Level 1: You may subtract 1 from the damage you've taken to determine Shock penalties (Minimum 1, Maximum 4). +1 to HT rolls to avoid knockdown and stunning, +1 to Will rolls to ignore pain in other circumstances. Level 2: You suffer Shock penalties equal to ½ the damage done (round fractions up, minimum 1, maximum is still 4). +3 to HT rolls to avoid knockdown and stunning, +3 Will to ignore pain in other settings. This is the maximum level available in realistic campaigns. (Compare to the original advantage.) Level 3: You suffer Shock penalties equal to ¼ the damage done (round fractions greater than .5 up, minimum 0, Maximum 2). +5 to HT Rolls to avoid Knockdown and Stunning, +5 Will to ignore pain in other settings. Level 4: You never suffer Shock penalties from injury. + 8 to HT Rolls to avoid Knockdown and Stunning, +8 to Will rolls to ignore pain in other settings. Level 5: You are Immune to Pain. You never suffer Shock Penalties from injury, and do not roll for Knockdown and Stunning. Suitable for zombies, killer robots and horror movie psycho killers. Injury Tolerance: Unbreakable Skin (30) Your skin, or some other covering is soft and flexible but impenetrable. All Cutting, Piercing, and Impaling attacks are treated as Crushing for all purposes (including which locations can be targeted.) You do not Bleed, but are still vulnerable to blood born pathogens and blood chokes, etc. unless you take No Blood. You are also immune to Dismemberment, but crippling injury effects you normally. Note that this does not include the benefits of no brain or no vitals, but many people will buy those as well.
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My ongoing thread of GURPS versions of DC Comics characters. Last edited by aesir23; 03-30-2012 at 10:24 PM. |
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03-30-2012, 11:19 PM | #5 |
Join Date: Jul 2005
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Re: New Advantage/Disadvantage Thread
Oh I forgot aobout this one I use;
Easy to Subdue (-15): you automatically fail any knockdown, knockout or rolls to avoid being suknocked unconscious.
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03-31-2012, 02:54 AM | #6 | ||
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: New Advantage/Disadvantage Thread
To me, this seems like it would break suspension of disbelief, and all sense of the characters as people. Why bother with all the complexity of a role-playing rules set if you're going to do things like this? Why not just play a small-unit wargame?
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Last edited by johndallman; 03-31-2012 at 02:56 AM. Reason: additions |
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03-31-2012, 05:37 AM | #7 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: New Advantage/Disadvantage Thread
Too Cheep
As per Kromm from Analyse character advantages based on the 30-point version of Detect.
Now Magic or Psi as well drops the points down to 21, 11, 7 and 4 |
03-31-2012, 06:48 AM | #8 |
Join Date: May 2005
Location: Lynn, MA
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Re: New Advantage/Disadvantage Thread
The Problem with the Kromm Breakdown of Detects to give the character this knowledge is that I believe the advantage is meant for the player to access to information about character sheets that his character does not.
Of course, then using this knowledge would be bad role-playing most of the time. The ability is really worth nothing to the character (if done right), just to the player's curiosity. Assuming I'm interpreting this correctly. |
03-31-2012, 08:29 AM | #9 | ||||
Join Date: Jul 2005
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Re: New Advantage/Disadvantage Thread
See The Character Sheet (15pts/lvl)
Quote:
Full-Time/Part-Time NPC (-50 pts) Quote:
Gamemaster's play hordes of NPCs all the time; playing one extra is a miniscule amount of extra work. Yes, there maybe some players who would not be happy about being a spectator some of the time; these players are probably not going to be happy with a host of disadvantages such as addiction, confused, combat paralysis, cursed and indecisive. If you are a player like this, I would give you the same suggestion I would give them about picking the other disadvantages thare are going to have you play as a spectator - don't get the disadvantage. As to why a gamemaster would want to do this, some players like being spectators some of the time. Just as some players LIKE playing jerk characters with bad temper, lecherousness, selfishness and stubborn; some people like to take the backseat. The activity also provides a great opportunity for the rpg equivelent of "cut scenes" for characters with this disadvantage, those scenes that are predetermined that get the characters into the trouble at the beginning of a session or let the villain get away at the end of a session. Finally, it makes fights run faster. The fewer PCs in a fight, the shorter each round takes. A player taking this disadvantage for a character is getting points in return for not having the spotlight on them (as a player) without hurting the character at all. See The Character Sheet (15pts/lvl) Quote:
The advantage is 15 pts PER LEVEL and each level lets you see ONE character's stats for one session only. I think you will find once per session for the builds you suggested to be very comparable and the multiple levels of the disadvantage to be obviously more and more excessive than the Detect (use as many times you want during the session). Quote:
There are always ways around this of course. Look at your character sheet... and find a good reason to do what must be done to showcase the strengths/weaknesses of the character you are looking into... Think about when you play a character who has never heard of a werewolf but gets attacked by one. It would not be in character to search the house for silver objects - you don't know it have a vulnerability so silver afterall. But you can always roleplay that you are throwing everything you've got at the thing until you somehow manage to crash your mirror against it.. You can always run for your life and start asking questions about the legend of such beasts... Both are in character and both take advantage of player knowledge. And note that if you play your character as being clueless DESPITE what your player knowledge is... that you should be rewarded for good roleplaying with extra points.
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03-31-2012, 12:36 PM | #10 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: New Advantage/Disadvantage Thread
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