02-12-2012, 09:43 PM | #1 |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Rune Tattoos for Rune Magic
It's a similar idea to enchanting a weapon by using runes.
However, you can buy runes as an advantage, when creating a character, with points. The point cost would probably vary per rune. It could also require fatigue to use, but you would be able to take the levels down with reduced fatigue. Also, freedom on which runes work with other runes (unlike rune-enchanted weapons) would be nice. It would require Symbol Drawing to activate. Can anyone do a mark up for me? Ex. My character Sonoraes had mysterious runes tattooed into his skin when he was a boy. Only recently has he began to control the power that they behold. It's a lot like the rune magic that he studied at the academy, but it's as if he's an enchanted weapon. He reads the runes off of his body and instantaneously and using no energy at all, he manages to conjure up enough water to provide for his bath tonight. Dumb example, I know, but I'm tired. Don't criticize me! Haha. OR is there a simpler way that I can turn spells into advantages and knock off fatigue costs with reduced fatigue? |
02-12-2012, 09:48 PM | #2 |
Join Date: Jan 2010
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Re: Rune Tattoos for Rune Magic
I you want to use the magic system would suggest:
Energy Reserve (Magic; Can Be Stolen, Forcible Removal, Will Not Work For Thief, -5%; Requires Skill Roll, -5%) He can roll against IQ to access a bunch of free FP for his spells. Add a Nuisance Effect if they glow when he uses them. |
02-12-2012, 10:01 PM | #3 | |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Re: Rune Tattoos for Rune Magic
Quote:
Now, is there a way to speed up spells (runic spells preferably) without getting drastically high skill levels? I know it sounds a little over-kill. |
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02-13-2012, 04:54 AM | #4 |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Re: Rune Tattoos for Rune Magic
Bump; I still need help.
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02-13-2012, 09:01 AM | #5 |
Join Date: Sep 2004
Location: Canada
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Re: Rune Tattoos for Rune Magic
Yes: Accelerated Time Rate. :)
The closest that isn't ATR is adding Compartmentalized Mind, but that doesn't let you "over-Concentrate" on a single long task, it lets you do two separate tasks at once - you could cast two spells at once, or run around and defend yourself while Concentrating on a spell.
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02-13-2012, 11:14 AM | #6 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Rune Tattoos for Rune Magic
If you just want an enchanted tatoo and a market for rune magic items already exists in your setting, why isn't this just equipment bought with cash or as signature gear? If there isn't a magic item market in the setting you can use the rules for signature gear in those kinds of settings from Fantasy.
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02-13-2012, 02:54 PM | #7 |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Rune Tattoos for Rune Magic
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02-13-2012, 08:34 PM | #8 | |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Re: Rune Tattoos for Rune Magic
Quote:
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02-14-2012, 01:58 AM | #9 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Rune Tattoos for Rune Magic
If rune-casting works as described in Thaumatology in your setting, which I'm gathering that it does, then it will be a) simpler in terms of rules, b) vastly cheaper in terms of CP, and c) balanced with other items just to treat tattoos as equipment. If you don't want to have to worry about activating it, then the caster/inker just needs to enchant it with enough Power (probably using a Create Magic effect) to self power it, just as if it was a self powered magical widget of any sort. No need for a bunch of expensive advantages, and no need to fiddle around with a weird limited CM variant.
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02-14-2012, 08:45 PM | #10 | |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Re: Rune Tattoos for Rune Magic
Quote:
What I'm thinking is that if I buy it as Signature Gear, could I "cheat" and give it a Cosmic enhancement to bypass those static rules? |
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Tags |
advantages, powers, runes, spells |
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