07-15-2009, 05:39 PM | #11 | |
Join Date: Sep 2008
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Re: Flight/Walk on Air while sleeping?
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As for Walk on Air, effects that knock you down (Slams, knockback, stunning, etc) automatically cancel the Walk on Air effect (text: "If you get knocked down or slip, you fall!"), indicating that it's an active sort of thing. I'd think falling asleep would do the same. I'd probably stat "Sleep on Air" as a +20% Enhancement (same end price as the Flight Enhancement above).
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07-15-2009, 06:15 PM | #12 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Flight/Walk on Air while sleeping?
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07-15-2009, 07:18 PM | #13 |
Join Date: Sep 2008
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Re: Flight/Walk on Air while sleeping?
"Neutral Buoyancy" is a justification for Flight, just like "Rocket Powered Feet." If you want additional abilities than what Flight gives (can rest/sleep in air for neutral buoyancy, or can roast enemies with rocket powered feet), you should have to pay for them.
In Powers, Flight is mentioned as an example of an active, switchable Advantage. It is explicitly (albeit as an example) mentioned as turning off when the character becomes unconscious. I think this goes a long way toward indicating that ordinary Flight (including hovering) is considered to be at least somewhat draining. Thus, I feel that allowing the character to rest while hovering should be an Enhancement. If you want to be able to rest/sleep while hovering, regardless of justification, it should cost +10% (provided I'm pricing the Enhancement properly). If, as GM, someone else feels hovering should be no different from laying down on the ground, he or she can simply consider Flight as already having this "enhancement," at no charge.
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Quos deus vult perdere, prius dementat. Latin: Those whom a god wishes to destroy, he first drives mad. |
07-15-2009, 09:51 PM | #14 |
Join Date: Oct 2004
Location: San Francisco, CA, USA
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Re: Flight/Walk on Air while sleeping?
IIRC, Powers has FP loss for long-term exertion as one of those optional switches the GM decides on for his game. So, if default Flight or WoA uses that option in your game, I would call it a Perk to have a truly effortless version you could sleep through. That fits with established "this switch is on (off) for me even though the GM has it off (on) for the rest of the campaign" perks. SFX decides whether you'd drift with the wind, move unconsciously like an earthbound sleeper might roll around in his sleep, sleepwalk, etc. Even +5% is too expensive, considering the jump between long term exertion and Costs 1 FP. Also considering you arguably get it free with your Lighter Than Air or Gadget (Flying Carpet) limitation.
Last edited by transmetahuman; 07-15-2009 at 09:57 PM. |
07-15-2009, 10:00 PM | #15 |
Banned
Join Date: Apr 2008
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Re: Flight/Walk on Air while sleeping?
Flight is simply Move, but off the ground.
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07-15-2009, 10:50 PM | #16 |
Join Date: Jul 2009
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Re: Flight/Walk on Air while sleeping?
I'd definately allow someone with Flight (Lighter than air) to sleep while flying. Of course, the downside is that you can't control your flight all that well, either.
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07-15-2009, 11:20 PM | #17 | |
Join Date: Sep 2008
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Re: Flight/Walk on Air while sleeping?
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As for Lighter Than Air and Gadget, I'll reiterate what I said before - it doesn't matter why you have an ability outside of the default, you still need to pay for it. The LTA Limitation doesn't (in my opinion) include effortless hovering, it simply makes you susceptible to the prevailing winds (for good or ill). Gadget just means your stuff can be stolen and/or broken - your rocket boots don't give you a free Innate Attack just because you described them as "rocket boots." Limitations should not give you a free Enhancement as part of the package. Of course, if a GM disagrees with me, he or she can run things however he or she sees fit. This is GURPS, after all.
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Quos deus vult perdere, prius dementat. Latin: Those whom a god wishes to destroy, he first drives mad. |
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07-16-2009, 01:58 PM | #18 | |
Join Date: Aug 2004
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Re: Flight/Walk on Air while sleeping?
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07-16-2009, 02:07 PM | #19 |
Join Date: Jul 2008
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Re: Flight/Walk on Air while sleeping?
Pyramid, April 09, p8 brings us the Soaring enhancement. +10%, flying at or below 50% of your maximum speed does not cost any FP or count as effort at all. Explicitly including the ability to sleep while flying.
Alternatively, Compartmentalized Mind (only for flying when asleep) could work...
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
07-16-2009, 09:46 PM | #20 |
Join Date: Mar 2005
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Re: Flight/Walk on Air while sleeping?
What about Flight bought with Always On?
Would that allow for sleeping in mid air? (I could use this for an NPC in a Supers game.) Charleson Mambo |
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