07-07-2011, 09:43 PM | #21 | |
Join Date: Sep 2004
Location: Medford, MA
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Re: Advantages as items
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For example, that Crown of Strength is 20-cp...one of the other ideas the OP had was an amulet that had a 1d Innate Attack. Knowing that I'm giving one PC a 20pt crown means that I have a measure which to compare the amulet. Others have expressed concern that the Amulet is not powerful enough in comparison...so working it out with points becomes useful. So... Amulet of Arrows Innate Attack 1d (8cp/level) Unbreakable Let's say Can Be Stolen (Quick Contest of DX roll) [-30%] Let's also say Unique [-25%] Total Cost: 4cp Now, this Amulet is worth waaaaay fewer cp than the Crown, for a new GM figuring out the cp cost for both lets him or her see that. So rather than that first idea, trying to go for more parity perhaps something like: Amulet of Icy Doom Innate Attack 2d [16cp] Damage Modifiers: Double Blunt Trauma [+20%] Hazard (Freezing) [+20%] Overhead [+30%] Let's say Can Be Stolen (Quick Contest of DX roll) [-30%] Let's also say Unique [-25%] Total Cost (Additive Modifiers): 19cp Now the two items are more equivalent. |
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07-07-2011, 09:45 PM | #22 |
Join Date: Sep 2004
Location: Medford, MA
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Re: Advantages as items
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07-07-2011, 11:01 PM | #23 | |
Join Date: Jan 2011
Location: Chelyabinsk, Russia
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Re: Advantages as items
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Imbuements (from Imbuements). Blessed: ghost weapon (Monster Hunters).
__________________
MH Setting. Welcome to help. |
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07-07-2011, 11:20 PM | #24 |
Join Date: May 2008
Location: CA
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Re: Advantages as items
What you want is Blessed: Ghost Weapon, from Divine Powers or Monster Hunters 1. Unfortunately, this one isn't in the Basic Set. The closest you can get in the BS is a cludge, like adding Affects Substantial to Strength or something, but it's not really the right way to do it.
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07-07-2011, 11:48 PM | #25 |
Join Date: Sep 2004
Location: Medford, MA
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Re: Advantages as items
Blessed: Ghost Weapon allows the person with this advantage to make *any* weapon they wield able to attack insubstantial beings.
The "Affects Insubstantial" modifier will work with Innate Attacks. But the Magic book also has the Enchantment (Ghost Weapon) which can be put on a weapon, and the spell Effects Insubstantial, which can also be put on a weapon or a person. So those are more options. |
07-08-2011, 02:25 AM | #26 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Advantages as items
You can also use the Modifying ST-Based Damage rules in Powers to make your natural attacks Affect Insubstantial.
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07-08-2011, 05:40 AM | #27 | |
Join Date: Mar 2005
Location: near Houston
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Re: Advantages as items
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What matters more than point cost is that each character can do something useful that no other party member can do (or if they can do it, not very well).
__________________
A generous and sadistic GM, Brandon Cope GURPS 3e stuff: http://copeab.tripod.com |
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07-08-2011, 09:57 AM | #28 | |
Join Date: Jul 2007
Location: One Mile Up
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Re: Advantages as items
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~~~~~~~~~~ Example #2: The 77 Demon Amulet This fearsome and completely indestructible artifact can release malevolent spirits numbering seventy-seven to streak around the wielder in a very flashy spiral pattern, ripping through the flesh and ectoplasm of her choice alike but impeded by significant physical barriers. It, of course, recharges at Midnight. Innate Attack (4d Cut) Affects Insubstantial [+20%] Area Effect: 2 Yds [+50%] Selective Area [+20%] Emanation [-20%] Limited Use: 1/Day [-40%] Nuisance Effect: Obvious [-5%] Can Be Stolen (Quick Contest of DX roll) [-30%] Unique [-25%] Total [20] |
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07-08-2011, 10:59 AM | #29 | |
Join Date: Sep 2004
Location: Medford, MA
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Re: Advantages as items
Quote:
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07-08-2011, 03:53 PM | #30 |
Join Date: Jul 2007
Location: One Mile Up
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Re: Advantages as items
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Tags |
advantages, artifacts, gadgets, items |
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