09-02-2014, 04:38 PM | #21 | ||||
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Doing Things Better #1: Entertaining your fellow-players
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Yes, obviously, if you put together a good tea party, it'd be a terrible roleplaying game. But that's decidedly missing the point. Derive your specifics from larger principles first. Quote:
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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09-02-2014, 04:42 PM | #22 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Doing Things Better #1: Entertaining your fellow-players
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Choosing the proper tea is important to having a tea party too. Without serving tea at a tea party, you have a crap tea party. But you still need those other elements too (ie, no people, no tea party).
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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09-02-2014, 04:44 PM | #23 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Doing Things Better #1: Entertaining your fellow-players
Lots of things fulfill your point five that aren't gaming.
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Last edited by sir_pudding; 09-02-2014 at 04:54 PM. |
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09-02-2014, 06:03 PM | #24 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Doing Things Better #1: Entertaining your fellow-players
If I throw a party and want to show a documentary but it turns out that nobody is interested, yet they have a good time anyway, that's still a successful party. If I set up a game session, and it turns out no one is interested, yet they have a good time, is that a successful game session?
Last edited by sir_pudding; 09-02-2014 at 06:17 PM. |
09-02-2014, 06:11 PM | #25 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Doing Things Better #1: Entertaining your fellow-players
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At that point, you have said "the game part isn't necessary to have a successful game; the hanging out part is sufficient without the gaming part." And that is what you are getting negative responses on. Or it's the main thing. (Note that semantically, a, b, c, d, and e are necessary conditions says that they're things you need; but a, b, c, d, and e are the necessary conditions says that they are the only things you need, that is, that the are sufficient.) I'd also say that the social part isn't all that crucially necessary. I've invited people into my games who weren't friends—some who were friends of friends and were recommended to me, some who heard about my games and asked on their own hook, even some whom I met through the newsgroups. Some of them went on to become friends; some didn't. But the ones who didn't were still sometimes entirely satisfactory players. So a model of rpgs as "friends getting together to hang out with each other" is a poor fit for what I do; there are people at some of my games whom I wouldn't ever see if we didn't game togather. Bill Stoddard |
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doing things better, rpg |
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