09-01-2013, 08:28 AM | #21 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Things we get out of roleplaying
So, I tried to do some summarising, and it's hard, because there's a lot of slippery concepts here that shade into each other.
But the thing that stands out is being someone else, and that someone being significant: being someone who does things that matter, has tales told about her outside the game, and maybe inside the game, if that makes sense. Being a hero, in several senses of the term. We have a lot of variation in emphasis on different aspects of that, but it seems to be the core thing we get out of role-playing. Socialising is also significant: more so for me than I realised until I read these postings closely. |
09-01-2013, 08:39 AM | #22 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Things we get out of roleplaying
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I think I will try asking a friend who's very much into cinematic roleplaying: so much so that his homebrew combat system is actively confusing to people who don't visualise the scene in terms of camera angles. My cinematic friend seems to find the relaxing fights important. He works in management consultancy: after having been subjected to a few hours of that on Friday, I'm starting to understand his view on that a bit better. |
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09-01-2013, 08:57 AM | #23 | |
Join Date: Sep 2008
Location: near London, UK
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Re: Things we get out of roleplaying
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Podcast: Improvised Radio Theatre - With Dice Gaming stuff here: Tekeli-li! Blog; Webcomic Laager and Limehouse Buy things by me on Warehouse 23 |
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Tags |
rewards, rpg |
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