03-23-2008, 06:50 PM | #11 | |
Join Date: Jan 2008
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Re: [DF] The Magical Moneymaking Machine?
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There's this confusing sentence in Magic that says that, for a Quick Gadgeteer, cost remains the same but to assume that whatever is to hand will do. I think it's trying to say that if a potion/amulet costs $25,000, you still have to spend $25,000 worth of ingredients on it but they're all pretty much fungible--it doesn't matter whether it's two $10,000 rubies and a $5000 dead hen's egg or twenty-five pints of $1000-a-pint troll's blood, you can make $25,000 worth of any potion from it. -Max |
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03-23-2008, 06:51 PM | #12 | |
Join Date: Jan 2008
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Re: [DF] The Magical Moneymaking Machine?
Quote:
There's this confusing sentence in Magic that says that, for a Quick Gadgeteer, cost remains the same but to assume that whatever is to hand will do. I think it's trying to say that if a potion/amulet costs $25,000, you still have to spend $25,000 worth of ingredients on it but they're all pretty much fungible--it doesn't matter whether it's two $10,000 rubies and a $5000 dead hen's egg or twenty-five pints of $1000-a-pint troll's blood, you can make $25,000 worth of any potion from it. -Max |
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03-23-2008, 09:08 PM | #13 | |
Join Date: Aug 2004
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Re: [DF] The Magical Moneymaking Machine?
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__________________
...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
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03-23-2008, 11:20 PM | #14 | |
Join Date: Jan 2006
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Re: [DF] The Magical Moneymaking Machine?
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Balance may need tweaking, but I set it up to be less efficient than gambling in town, and more efficient than gambling between towns. Seems appropriate for encouraging adventure. |
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