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07-09-2022, 10:26 AM | #1 |
Banned
Join Date: Jul 2022
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Special benefits to high skills?
The obvious and automatic benefit to having a high skill is a better chance of success.
But how about other benefits to higher skills? In my current fave, battlelords of the 23fd century 7e, if your weapon skill is high enough you get 'bumps', which basically let you shift a hit location roll. So a head hit could be bumped to a body hit. For reasons relevant to BL23C you may indeed want to bump a head hit to a body hit, trust me. What about other games and benefits to higher skills beyond simply increasing your success rate? |
07-09-2022, 10:39 AM | #2 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Special benefits to high skills?
GURPS has a number of skills that give special benefits at high levels. For example, Diplomacy-20 gives +2 to all reaction rolls NPCs make to you. Animal Handling, Fast-Talk, Merchant, and several of the cinematic martial-arts skills have similar bonuses.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
07-09-2022, 11:14 AM | #3 |
Banned
Join Date: Jul 2022
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Re: Special benefits to high skills?
I never used the diplomacy skill, so hadn't caught that.
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07-09-2022, 09:26 PM | #4 | |
Join Date: Mar 2017
Location: Brazil
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Re: Special benefits to high skills?
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There are endless examples of those cases. Even for spells - starting from 20, every 5 points on skill you have reduces energy costs by 1. And many many others |
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07-10-2022, 01:20 PM | #5 |
Banned
Join Date: Jul 2022
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Re: Special benefits to high skills?
How about systems besides gurps? I have a lot of gurps stuff, but can't find players so I haven't read thru it in a while.
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07-10-2022, 01:49 PM | #6 | |
Join Date: Jun 2006
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Re: Special benefits to high skills?
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Lots of games increase your odds of critical successes, which are usually only loosely defined, and hence may or may not be amazing depending on how your GM manages them. One that comes to mind as a full on system is Runequest Land of Ninja's "ki" skills that allowed you to learn to do superhuman stuff with a skill over 100%. That last system is also somewhat related to the common option of requiring an incredible level of a skill as a prerequisite to learning an "impossible" skill or superhuman power. Negating critical failures is fairly common too - often takes the form of a saving throw based on how much the skill exceeds the "maximum" - e.g. if you have a 125% skill, you get a 25% chance of a save vs. critical failure Some games award you periodic allotments of some a storytelling currency - fate or force points, gold stars, inventing points, whatever - that you can spend to produce superhuman results somehow related to the skill. There are probably others, but those are the common ones I think.
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-- MA Lloyd |
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07-10-2022, 02:40 PM | #7 |
Join Date: May 2007
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Re: Special benefits to high skills?
3rd edition DnD had "synergy bonuses" where, after putting the first five points in a given skill, you gained a small bonus to your rolls with related skills- being trained at Bluff made you better at Diplomacy, being trained at Handle Animal made you better at Ride, and so on.
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I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig. |
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