06-11-2019, 09:55 AM | #1 |
Join Date: Nov 2017
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Weapon and Armor Buff Spells
Has anyone ever made spells that buff weapons and or armor? If so, what would be a good IQ and St cost?
I'm looking for temp buff spells, not long lasting one. |
06-11-2019, 10:28 AM | #2 |
Join Date: Oct 2015
Location: New England
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Re: Weapon and Armor Buff Spells
No. But, Stone, Iron, and Diamond Flesh stack with armor, and so achieve a similar end as armor buffs.
The Aid spell could be your guide for buffing weapons. I'd consider maxing out damage effects at 2, the limit for fine weapons (maybe allowing a +1 to an already +2 fine weapon). I might also consider the temporarily magical weapon to affect creatures susceptible to magical weapons. |
06-11-2019, 10:32 AM | #3 | |
Join Date: Nov 2017
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Re: Weapon and Armor Buff Spells
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The existing flesh spells are too high a level to be much help, though I suppose a bark flesh could be made at IQ12 or so. Would you have the buff be 1 for 1 on fat vs bonus? What IQ level would you put the spell? |
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06-11-2019, 10:47 AM | #4 |
Join Date: Oct 2015
Location: New England
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Re: Weapon and Armor Buff Spells
Leather Flesh at IQ 11 and stopping 2 hits preserves the IQ progression for the Flesh spells. Cost 1/1. But maybe that is still too strong? You could have an IQ 9 Cloth Flesh at 1 with a flat duration 3 or 4 turns.
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06-11-2019, 01:42 PM | #5 |
Join Date: May 2015
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Re: Weapon and Armor Buff Spells
You can cast Aid on a fighter to increase their ST or DX.
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06-12-2019, 03:00 AM | #6 |
Join Date: Nov 2017
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Re: Weapon and Armor Buff Spells
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06-12-2019, 11:33 AM | #7 |
Join Date: May 2015
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Re: Weapon and Armor Buff Spells
Ok. I'd suggest having the appropriate group have researched spells that match what you want (e.g. spells that increase ST or DX a limited amount but for more than 2 turns?).
(BTW you can Aid your own ST or DX, but it really just gives you one usable turn of high ST or DX... but that's good for balance purposes as even that can be very useful in some cases.) |
06-13-2019, 09:50 AM | #8 | |
Join Date: Nov 2017
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Re: Weapon and Armor Buff Spells
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Still, buffing your strength is useless unless you are already in HTH combat. But I suppose 1 for 1 to +1 damage? Would that be reasonable? |
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06-13-2019, 10:23 AM | #9 | |
Join Date: Sep 2018
Location: North Texas
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Re: Weapon and Armor Buff Spells
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Or why not create a spell that replicates the effects of 'berserking' for 2 or 3 turns w/o the downside?
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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06-13-2019, 12:34 PM | #10 | |
Join Date: May 2015
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Re: Weapon and Armor Buff Spells
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I'm not sure what you mean by "1 for 1 to +1 damage"? I'm thinking something like this: Mighty Blows (IQ 9 spell) (S) The caster's weapon or unarmed attacks do +1 damage for the next three turns. Can be cast while holding weapons. (GM might (?) also waive iron penalties.) Costs 1 ST. Guided Blows (IQ 9 spell) (S) The caster's weapon or unarmed attacks get +1 DX for the next three turns. Can be cast while holding weapons. (GM might (?) also waive iron penalties.) Costs 1 ST. Maybe level 2 versions at IQ 11 that allow spending 3 ST for +2 effect. |
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