03-02-2014, 08:49 AM | #1 | ||
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Traps Skill Penalties
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Is the assumption that Traps skill is specifically for human(oid)s, and that when applying that skill to animals or species with different morphology, a -5 penalty should be applied? Or, is there an assumed specialty–city or country–when taking this skill? Or, was the "-5" merely an example of an application of niche protection; which a GM might choose to impose, but which should not be considered the standard penalty when using Traps skill to trap wild animals?
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03-02-2014, 12:06 PM | #2 | |
Join Date: Jun 2006
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Re: Traps Skill Penalties
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So yeah, if you are building a complicated trap to kill something fairly large, something that will take at least hours to set it up, I wouldn't apply the penalty. You take it when you are trying to rig something to catch dinner.
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03-02-2014, 12:10 PM | #3 |
Join Date: Aug 2004
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Re: Traps Skill Penalties
This looks to be the likely answer. The "city-bred thief" would be more accustomed to dealing with (relatively) high-IQ, low-Per victims. Maybe letting it be bought off with time, like a familiarity penalty, wouldn't be out of line.
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03-02-2014, 04:18 PM | #4 |
Join Date: Mar 2011
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Re: Traps Skill Penalties
It seems to me that this might be a better job for the familiarity rules than a special-case rule in Survival. That way the "city-bred Thief" could suffer from Familiarity penalties to his Traps skill based on types of intended targets, rather than this -5 in all cases of non-humanoids, and if he spends some time laying traps in a space dungeon for the rabbit-people of Betelgeuse 7 the thief can work off the penalty.
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03-02-2014, 04:29 PM | #5 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Traps Skill Penalties
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Tags |
penalty, situational, skill, specialty, traps |
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