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Old 03-15-2011, 12:31 PM   #1
Aigol
 
Join Date: Jan 2010
Default A few Questions

When you get a critical hit while firing Multiple shots how does that work. Do all of the shots hit or all of them to a certain point. HOw many shots receive the effects of the critical hit table?

IS there any effective skill that will allow a critical success on higher than a 6? Is there anything else that would allow this?



Last, What is some general advice for my first time running a game with new players. I am also new to the rules and this is prety much us just getting into Gurps for the first time

So far the only real change I have made is for familiarity because with this group I think that would be a sticking point not being able to use all pistols of their TL equally well.
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Old 03-15-2011, 02:09 PM   #2
Fnugus
 
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Join Date: Aug 2010
Location: Odense, Denmark (Northern Europe)
Default Re: A few Questions

Quote:
Originally Posted by Aigol View Post
When you get a critical hit while firing Multiple shots how does that work. Do all of the shots hit or all of them to a certain point. HOw many shots receive the effects of the critical hit table?
As I understand it, you do a critical hit with the first shot, and the target gets to defend normally against the rest of them.

Quote:
Originally Posted by Aigol View Post
IS there any effective skill that will allow a critical success on higher than a 6? Is there anything else that would allow this?
No.

Quote:
Originally Posted by Aigol View Post
Last, What is some general advice for my first time running a game with new players. I am also new to the rules and this is prety much us just getting into Gurps for the first time

So far the only real change I have made is for familiarity because with this group I think that would be a sticking point not being able to use all pistols of their TL equally well.
Don't use all rules from all books at once. Start off with just the basic set, and introduce optional rules and other books after you and your players get familiar with the flow of the system. And if the players are new to the system too, don't get surprised if they aren't happy with their first few characters; most people get carried away with the many options they have.
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Old 03-15-2011, 02:12 PM   #3
mlangsdorf
 
Join Date: Aug 2004
Location: Austin, TX
Default Re: A few Questions

A critical hit on multiple shots only applies to the first shot that hits.

Under normal rules, there's no way to get a critical success while rolling a 7+. Some house rules suggest giving critical hits at higher odds for unusually high skills (ie, 22+ for a 7, 30+ for an 8) but most people and the rules don't allow this.

The only other way to produce more critical hits is to use Luck.


The general guidelines for beginning games:
* Keep the game simple and focused. Don't let the players show up with a mutant psionic hamster, a 1920s dentist, a wizard, and an agent of the galactic patrol just because the game system allows that much freedom. Pick a genre and stick to it. You can go crazy after you're more familiar with the system.
* Review the character sheets, and don't be afraid to say no to stuff that looks weird to you.
* Allow enough points for people to experiment, but not so much as to be overwhelming. 100-200 points is plenty for beginners.
* Judging the difficulty of the opposition can be tricky. Start small, and have reinforcements available to scale up the difficulty.
* Don't get bogged down in the detail of the rules. Make a ruling, stick to it, and review it later.
* Have fun!
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Old 03-15-2011, 02:16 PM   #4
vierasmarius
 
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Join Date: Nov 2009
Location: Oregon
Default Re: A few Questions

Quote:
Originally Posted by Aigol View Post
When you get a critical hit while firing Multiple shots how does that work. Do all of the shots hit or all of them to a certain point. HOw many shots receive the effects of the critical hit table?
I'm not certain what the official stance is, but the interpretation I've heard is that you calculate number of extra hits normally (ie, Margin of Success divided by Rcl) and only apply the critical effects to the first bullet.

Quote:
Originally Posted by Aigol View Post
IS there any effective skill that will allow a critical success on higher than a 6? Is there anything else that would allow this?
The best critical chance you can achieve is 6-, with effective skill 16. There are a few options that can let you get automatic criticals, though. The Super Luck advantage (p89) lets you dictate the result of any one die roll you make, once per hour of gameplay. The GM might also allow Buying Success (p347), which would let you convert a normal success to a critical at a cost of 2 character points.

Despite the power of criticals, it's usually more efficient to invest in abilities that raise your probability of normal success (and lower an enemy's chance to defend) than trying to ensure a critical.
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