Steve Jackson Games Forums Parry { And various other questions }
 Register FAQ Calendar Mark Forums Read

 11-15-2016, 11:25 AM #1 Redbeard78   Join Date: Nov 2016 Parry { And various other questions } Hey there, new to the site, new to the forum, and well, new to Gurps. I have a question as to how parrying works, and I couldn't find the thread about it on the site, however, I know it says 3+ half relative skill, does that mean that, say I have Knives at 14, would that mean that my parry with that particular skill would be 10? Please, someone help me, I think that I'm overthinking this issue, but, I may not be. Thank you!
11-15-2016, 11:33 AM   #2
Kelly Pedersen

Join Date: Aug 2005
Re: Parry

Quote:
 Originally Posted by Redbeard78 however, I know it says 3+ half relative skill, does that mean that, say I have Knives at 14, would that mean that my parry with that particular skill would be 10?
That's almost exactly correct. Certainly, your numbers are accurate. The only thing is that it's not "relative" skill, it's just skill. "Relative skill" in GURPS has a specific meaning (it's your level of skill compared to the attribute it's based on - so if you have Knife at DX+3, the +3 bit is your relative skill). But you seem to be using the right numbers, so all is well!

 11-15-2016, 11:34 AM #3 kdtipa     Join Date: Jun 2007 Location: Southern New Hampshire Re: Parry That is the correct equation, and based on the equation a Melee Weapon: Knife skill would have a parry of 10 when you have a skill of 14. But, knives in particular have a penalty of -1 to parry with (found I believe in the skill description). And just something else to keep in mind, multiple parries in the same round are penalized (usually by -4 cumulative, for each parry after the first). Edit: I wasn't quick enough to answer first, but hopefully this provides enough additional information that it's also useful.
 11-15-2016, 11:49 AM #4 johndallman   Join Date: Oct 2010 Location: Cambridge, UK Re: Parry The most important way to improve parrying is the Combat Reflexes advantage, which costs 15 character points, but is superb value if the character gets into fights regularly. That gives +1 to Parry, Block and Dodge, plus a bunch of other smaller useful abilities. It may seem that having your parry of 10 reduced to 9 by using a knife, and then bought back up to 10 with Combat Reflexes is making a lot of fuss about a minor difference. That would be true in a system that used d20, but GURPS's 3d6 creates a "bell curve" that makes differences of 1 much more important, especially in the region around 10. __________________ The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques.
11-15-2016, 11:53 AM   #5
Ulzgoroth

Join Date: Jul 2008
Re: Parry

'Relative' probably should be 'relevant'. It's a word misuse or maybe dialect I think I've seen before...
Quote:
 Originally Posted by kdtipa That is the correct equation, and based on the equation a Melee Weapon: Knife skill would have a parry of 10 when you have a skill of 14. But, knives in particular have a penalty of -1 to parry with (found I believe in the skill description).
This is actually a little complicated, in that it's mentioned in the skill description but also in the weapon stat-lines. Which is the same penalty mentioned twice, not two separate cumulative -1 penalties. And some Knife weapons introduced later don't have the -1 parry. (Approximately, any with weights over a pound.)
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.

 11-15-2016, 12:06 PM #6 roguebfl Dog of Lysdexics     Join Date: Oct 2004 Location: Melbourne FL, Formerly Wellington NZ Re: Parry Also remember if you have Knife-14 then you also have via default you have Main-Gauche-10 which means Parry(Main-Gauche)-8 But Main-Gauche doesn't suffer the -4 skill penalty (hence -2 parry) for being used in the off hand to parry. And off hand parries track multiple parries separately from the main hand's parries, further more being a Fencing skill multiple parries are only -2 not -4 with it, and the retreat bonus is + 3 instead of just + 1, and let's you ignore the -1 penalty for parrying with a knife, down side you have an penalty to parry equal to you encumbrance penalty. With Knife-14 you get: First Parry (knife main hand) - 9 Second Parry (Main-Gauche off hand) -8 Third parry (Main-Gauche off hand) - 6 Fourth Parry (knife main hand) -5 [add 1 to all these parry numbers if you have Combat Reflexes] __________________ Rogue the Bronze Firelizard Gerald Grenier, Jr. Hail Eris! Rogue's Weyr
11-15-2016, 12:20 PM   #7
Tinman

Join Date: Feb 2007
Location: New York City
Re: Parry

Quote:
 Originally Posted by Redbeard78 Hey there, new to the site, new to the forum, and well, new to Gurps. I have a question as to how parrying works, and I couldn't find the thread about it on the site, however, I know it says 3+ half relative skill, does that mean that, say I have Knives at 14, would that mean that my parry with that particular skill would be 10? Please, someone help me, I think that I'm overthinking this issue, but, I may not be. Thank you!
1st) Welcome! To GURPS & the site.
2nd) Yes. You are correct in your formula.
3rd) You should also be aware that you can get a +1 to parry from retreating (available once per turn) and/or you can get a +2 to any defense by using 1 FP (see extra effort). I don't have my books with me but they are worth looking up.

11-15-2016, 01:17 PM   #8
corwyn

Join Date: Aug 2004
Re: Parry

Quote:
 Originally Posted by Tinman 1st) Welcome! To GURPS & the site. 2nd) Yes. You are correct in your formula. 3rd) You should also be aware that you can get a +1 to parry from retreating (available once per turn) and/or you can get a +2 to any defense by using 1 FP (see extra effort). I don't have my books with me but they are worth looking up.
Bare in mind that Extra Effort (especially in combat) is an optional rule. I suppose, technically, almost everything is an optional rule but retreating is close to universally used. Extra Effort in combat, IME, is not.
__________________
MiB 7704
Playing: D&D 5e
Running: DF RPG/Steampunk
Running: DF RPG Nordlond
Playing: DF RPG Musketeers
Playing: GURPS Uplift?

11-15-2016, 01:25 PM   #9
roguebfl
Dog of Lysdexics

Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
Re: Parry

Quote:
 Originally Posted by Tinman You should also be aware that you can get a +1 to parry from retreating (available once per turn)
Note while it only available once a turn, however it applies to all attacks from the target for that turn if they have multiple attacks. and is +3 if using Fencing weapon like Knife using the Main-Gauche skill
__________________
Rogue the Bronze Firelizard
Gerald Grenier, Jr. Hail Eris!
Rogue's Weyr

11-15-2016, 03:18 PM   #10
evileeyore
Banned

Join Date: Jul 2006
Location: 100 hurricane swamp
Re: Parry

Quote:
 Originally Posted by roguebfl ...further more being a Fencing skill ...
Not if it's being Defaulted. You get none of the Fencing benes if you're using the skill at default.

 Tags parry, rules

 Thread Tools Display Modes Linear Mode

 Posting Rules You may not post new threads You may not post replies You may not post attachments You may not edit your posts BB code is On Fnords are Off [IMG] code is Off HTML code is Off Forum Rules
 Forum Jump User Control Panel Private Messages Subscriptions Who's Online Search Forums Forums Home Illuminati Headquarters     SJ Games Discussion     Daily Illuminator     Forum Feedback and Help Warehouse 23     Warehouse 23 General Discussion     Warehouse 23 Digital     Pyramid Munchkin     Munchkin 101     Munchkin     Munchkin Collectible Card Game     Other Munchkin Games Roleplaying     Dungeon Fantasy Roleplaying Game         DFRPG Resources     GURPS         GURPS Resources         GURPS Character Assistant     Transhuman Space     Traveller     The Fantasy Trip         The Fantasy Trip: House Rules     In Nomine     Roleplaying in General     Play By Post Board and Card Games     Car Wars         Car Wars Old Editions     Ogre and G.E.V.         Ogre Video Game         Ogre Scenarios     Board and Dice Games     Card Games     Miniatures The Gnomes of Zurich     The Industry     Conventions     Trading Post     Gamer Finder

All times are GMT -6. The time now is 05:55 AM.