05-26-2013, 12:09 PM | #31 | ||
Join Date: Mar 2010
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Re: Power Stone Price
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Spend a tad bit more than a year (total), and you can grab Purify Earth as well which does wonders for your desirability. Quote:
I don't expect you are going to run into very many rural enchanters to begin with. Last edited by Sunrunners_Fire; 05-26-2013 at 12:15 PM. |
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05-26-2013, 12:19 PM | #32 | |
Join Date: Aug 2007
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Re: Power Stone Price
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The guys making the armor might not even be Mages. They could be Dwarven Priests of the Great God KlannG! and ignoring all those prereqs. They also might be living at Status 0 too because Dwarves are tight-fisted and other dwarves living ostentatiously gain negative Reputations. Truly resected Dwarves get "free" Status from Rank or have personal reps as Great Craftsmen.
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Fred Brackin |
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05-26-2013, 12:24 PM | #33 | |
Join Date: Mar 2010
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Re: Power Stone Price
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05-26-2013, 12:30 PM | #34 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Power Stone Price
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Something needs to be altered. Many of the spells are so powerful as to require mages be quite rare to avoid dominating the setting. But the enchanting rules assume they are as common as dirt eking out a modest living despite enormous intelligence, skill, and power.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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05-26-2013, 12:35 PM | #35 | |
Join Date: Mar 2010
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Re: Power Stone Price
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05-26-2013, 12:48 PM | #36 |
Join Date: Aug 2007
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Re: Power Stone Price
No I haven't. Clerical Magic is a longstanding option in Gurps Magic. It's just one you weren't paying attention to. Like Q&D and piece meal Enchantment of armor.
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Fred Brackin |
05-26-2013, 01:11 PM | #37 | |
Join Date: Mar 2010
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Re: Power Stone Price
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My statement is, "Why would a mage want to be an enchanter?" Your statements have been, "Here is how you make enchantments cheaper to buy." *shrugs* Cheaper enchantments merely means that you have to sell more of them a month in order to maintain your income. And if you don't sell more, you start to think of doing something else with your time that actually rewards you. |
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05-26-2013, 01:58 PM | #38 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Power Stone Price
Enchantment rules in GURPS have the distinction of being the only type of crafting that actually provides rules for doing it. If it were being properly redone rather than an ancient legacy system it would just be "enchantment X costs $Y" and then you can use the gadgeteering rules for adventuring enchanters.
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05-26-2013, 02:29 PM | #39 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Power Stone Price
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__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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05-26-2013, 04:41 PM | #40 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Power Stone Price
The base objective of the enchantment system in GURPS Magic is "PCs should never do enchantment". Thus, it was made extremely unappealing. The time requirements aren't necessarily bad, it's just that the skill and prerequisite requirements for enchantment are unduly high.
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magic, powerstones |
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