08-19-2018, 12:20 PM | #11 |
Join Date: Feb 2014
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Re: Maximizing Throwing
If you’re throwing stuff larger than an atlatl “dart”, then an ally or animal to hold a quiver of javelins or a few extra spears, axes, etc. would be useful.
If you’re super strong and throwing cannonballs like shot-put, then a vehicle for your ammo? Also perhaps check the rules for dropping in case you’re ever on a battlement or otherwise above an opponent. The best option for throwing is some sort of returning enchantment like Mjolnir, or Snatcher (one weapon only with reduced time), quick draw, and throw the weapons as you toss them. |
08-19-2018, 01:37 PM | #12 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Maximizing Throwing
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08-19-2018, 07:36 PM | #13 |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: Maximizing Throwing
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08-19-2018, 07:38 PM | #14 | |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: Maximizing Throwing
Quote:
Has anyone who used this option encountered any problems worth sharing? |
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08-20-2018, 02:07 PM | #15 |
Join Date: Mar 2015
Location: Montana
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Re: Maximizing Throwing
I can't say I have, but I bought the same issue, for the same reason. Seems like it would be possible for a skilled thrower to swamp defenses, although that's actually a nice niche; scout can't do that very well, nor the melee types, although a swashy with an extra attack might be close. Hurling several darts per second might be fun, except if you run up against a monster with more than 8 DR or so.
I still wonder if throwing weapons can be made to have the specialty tips of arrows; bodkin, frog-crotch, etc. That'd diversify your damage output a little and perhaps allow you to compete somewhat evenly with a vanilla bow scout. |
08-21-2018, 07:47 PM | #16 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Maximizing Throwing
I just had an idea of using Afflict (Warp) to extend your throwing range by teleporting an object in flight closer to your target.
I suppose the Warp part of the build would have to be usable instantly, and could be limited to just things you have just thrown. I can't remember what the ruling is on whether teleported things retain velocity by default, but mods may be required to include that. |
08-21-2018, 09:39 PM | #17 |
Join Date: Jan 2009
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Re: Maximizing Throwing
That sounds less like Warp and more like some other kind of thing, depending on exactly what you were planning on doing with it- extending range, bypassing or complicating defenses, teleporting them directly into the target, pulling off Portal-style gravity/momentum/orientation schenanigans for extra velocity..
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