Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 09-15-2018, 01:26 AM   #21
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: Pre-Organlegger Wizard

Quote:
Originally Posted by Culture20 View Post
Is there any type of technology or new magic that might have replaced a necromancer doing simple spells?
Antibiotics, which started to appear in the early 20th century, and became important after WWII.
johndallman is offline   Reply With Quote
Old 09-16-2018, 06:00 PM   #22
starslayer
 
Join Date: Dec 2006
Default Re: Pre-Organlegger Wizard

Quote:
Originally Posted by jeff_wilson View Post
You can't expect unliving bits to function at peak output in perpetuity without wear and tear. There would have to be some healing magic or perhaps a 5,000-mile blood change involved.
It is you know, magic.

The best power to weight ratio comes from skeletons (only ST-1, no flesh to weigh you down).

I'm not sure what there is exactly to wear and tear on a skeleton except for it eventually turning to literal dust due to casual damage and unhealing.
starslayer is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:05 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.