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Old 08-19-2018, 05:10 PM   #1
GODSLAYER
 
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Default Aura of Affliction: Warp

Affliction 1 (Advantage, Warp, +1000%; Aura, +80%; Malediction, +100%; Reflexive, +40%; Melee Attack: Reach C, 1, -20%) [120]

Any reason this wouldn't teleport away most attacks (like bullets) before they hit you?

Last edited by GODSLAYER; 08-19-2018 at 06:11 PM.
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Old 08-19-2018, 05:32 PM   #2
jeff_wilson
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Default Re: Aura of Affliction: Warp

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Originally Posted by GODSLAYER View Post
Affliction 1 (Advantage, Warp, +1000%; Malediction, +100%; Reflexive, +40%; Melee Attack: Reach C, 1, -20%) [112]

Any reason this wouldn't teleport away most attacks (like bullets) before they hit you?
You've built it like a parry, so you have the same problems as with parrying bullets.
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Old 08-19-2018, 05:55 PM   #3
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Default Re: Aura of Affliction: Warp

Yea, this will work fine for power-parrying bullets; it will work normally and under the rules for power parry and, like Jeff said, parrying bullets.
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Old 08-19-2018, 06:02 PM   #4
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Default Re: Aura of Affliction: Warp

How is it built like a Parry? Reflexive would just turn the Aura on automatically, whenever needed.
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Old 08-19-2018, 06:11 PM   #5
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Default Re: Aura of Affliction: Warp

Where is the Aura enhancement? Anyway, another possible build would involve Warp with Reflexive, 40%, Reliable +10, +50%, Selectivity, +10%, and Tunnel, +100% [300]. While it would not be as cheap as the Affliction, it would be a lot more versitile and would allow the character to reflexively 'parry' any attack by creating a tunnel in between them and the attack that leads behind their attacker (literally allowing them to hit their attacker with their own attack), as well as creating 'cover' for 3d turns. I would allow it on a successful Power Parry, assuming that the character knew where their attacker was located (it would also work for thrown grenades, nuclear weapons, and the like).
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Old 08-19-2018, 06:11 PM   #6
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Default Re: Aura of Affliction: Warp

Doh! I see it. I forgot to actually add Aura to the build. Fixed now.
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Old 08-19-2018, 06:16 PM   #7
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Default Re: Aura of Affliction: Warp

The problem with the design is that Auras explicitly cannot parry and must have Reach C, so you could not use it as a defense (now, if you can parry bullets, then the bullets would be teleported, allowing you to do so without harm to yourself). I am also curious about the Malediction, as I am not sure you can combine Malediction with Reflexive.
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Old 08-20-2018, 03:32 AM   #8
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Default Re: Aura of Affliction: Warp

Reflexive is just there to turn the Aura on Automagically. Should it be on the Aura Enhancement itself rather than the whole advantage?

You could instead look at this as a case of someone with an Aura that is Always On. Anything that entered your Hex would have to roll vs Malediction or get Teleported. I would think this would include bullets as well.
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Old 08-20-2018, 05:23 AM   #9
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Default Re: Aura of Affliction: Warp

Auras cannot be used to parry, period, so it could not function as a Power Parry. Reflexive cannot be used as on an attack, even if used for a parry, because it is neither a defensive ability or a sensory ability (Powers, p. 109), since it could primarily be used as an offensive ability (normal Warp is a potent defense). In addition, since it does not provide an advantage that it a transformation nor is it limited to a specific type of inanimate object, it cannot target objects like bullets (Powers, p. 40).

Even if none of them applied, it is still an Affliction, so every bullet would receive a resistance roll against HT 12, meaning that it would fail 75% of the time against bullets, so it would not be a terribly good defense. A better example for what you are trying to do would be Warp with Exoteleport, Reflexive, and Reliable +10. Whenever an attack that you are aware of would hit you, you could have a Power Parry to teleport it somewhere else.
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Old 08-20-2018, 07:07 AM   #10
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Default Re: Aura of Affliction: Warp

That said, I think that after everything hit you and did damage it would be transported elsewhere. Very convenient if someone hits you with their heirloom sword. If you've got high DR or insubstantial it may work in the way you desire: you take no damage and the bullets go elsewhere. Linking it with insubstantial could work.
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