02-16-2017, 09:20 PM | #41 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Basic] Advantage of the Week (#32): Damage Resistance, Nictitating Membrane
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In a gunfight at any usual range, if you pulled the trigger repeatedly, and your target didn't fall over, I think the usual assumption would be that you missed repeatedly. You might figure they had the devil's own luck, of course. I'd also note that Low or No Signature normally is applied to *attacks*. Suppose, for example, that you have Flight. If you take it with No Signature, does that mean that you travel through the air, not needing to touch the ground, but no one can see that you're in the air? I think that would be really silly. I'm not sure it's even valid to apply No Signature to Flight, but if it is, it has to mean something like your moving through the air without making noise (though that would be better described by saying your ability lacks a Nuisance Effect that makes you obvious, wouldn't it?). Even with an attack, if you have No Signature, it doesn't mean that your target doesn't show any signs of injury. It means the process that caused them isn't apparent. And a defense with No Signature wouldn't mean that you looked as if you were hurt; it would mean that people couldn't look at you and see what was stopping the attack.
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02-17-2017, 01:43 AM | #42 | |
Join Date: Jul 2008
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Re: [Basic] Advantage of the Week (#32): Damage Resistance, Nictitating Membrane
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No, DR without Disadvantages can look like a variety of things but it is obvious. It never should look like normal, non-protective skin. (There are GURPS books that ignore this, Supers for instance. And I don't necessarily think it's a good thing. But it is the stated rule.)
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02-17-2017, 02:06 AM | #43 | |||||
Join Date: Mar 2013
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Re: [Basic] Advantage of the Week (#32): Damage Resistance, Nictitating Membrane
Personally I don't like Ablative, I due to the way damage taken and healing works it can work out funky, I prefer semi-ablative and tough skin.
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02-17-2017, 02:09 AM | #44 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Basic] Advantage of the Week (#32): Damage Resistance, Nictitating Membrane
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I don't get why so many don't see it as even a hair more limiting than all of it being hidden. If the top layer is on 1 DR, then that means any damage more than 1 pt would reveal information that would otherwise be hidden unless it penetrated all layers for say 12 pts of damage. I guess people here are saying that it's a disadvantage not worth points, which is odd to me.
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02-17-2017, 03:38 AM | #45 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: [Basic] Advantage of the Week (#32): Damage Resistance, Nictitating Membrane
Large subsonic bullets, such as those from a .45 ACP, a muzzle-loader, or shotgun slugs can be visible in flight if the light is good. When they bounce unless the collision is close to perfectly elastic the bullets will slow down and as they'll be tending to come back in the general direction of the firer I'd say there's a chance they'd be noticed (unless the collision is inelastic and they just fall to the ground on impact).
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02-17-2017, 05:37 AM | #46 |
Join Date: Oct 2008
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Re: [Basic] Advantage of the Week (#32): Damage Resistance, Nictitating Membrane
Actually you can see pistol bullets as they bounce of steel plates and such as long as the range is reasonably short. At least I can see them usually, say 2/4 to 3/4 of the bounces at 20 yards and my eye sight is worse than average, though for things like a plate at 45 degree angle to the side I tend to lose track of the bullet fairly quickly after the bounce, but with say a plate that deflects them downwards I can usually follow the bullet all the way down.
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02-17-2017, 06:42 AM | #47 | |
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Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [Basic] Advantage of the Week (#32): Damage Resistance, Nictitating Membrane
I'm not sure what another game system has to do with GURPS?
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02-17-2017, 06:50 AM | #48 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: [Basic] Advantage of the Week (#32): Damage Resistance, Nictitating Membrane
He probably means Monster Hunters 1: Champions.
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02-17-2017, 06:56 AM | #49 |
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Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Basic] Advantage of the Week (#32): Damage Resistance, Nictitating Membrane
He does, unless the Illuminati have arranged a coincidence. His quote is right there on the noted page, under Armour of Faith.
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02-17-2017, 08:59 AM | #50 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Basic] Advantage of the Week (#32): Damage Resistance, Nictitating Membrane
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1. At that point you can't or won't wear them. You designed a character with the concept of an armored behemoth who walks around with their scaly/rocky/metallic skin showing; you stick with that narrative, and come up with rationales for why. 2. Okay, you've got armor. Now you're wearing armor over your built-in DR. Your built-in DR no longer functions as "can't wear armor." So it costs more points, and you can't spend points on anything off till you buy off the limitation. I'd also say that applying "can't wear armor" to Ben Grimm, for example, is the GM being generous. Reed Richards came up with unstable molecules which could stretch around his own elastic body; he could surely tailor ballistic cloth to fit Ben. Or Tony Stark, an inventive genius, could probably make powered armor to fit him. That doesn't happen because the player is going to rely on the narrative convention that Ben charges into battle protected only by his own orange rocks, and the GM is willing to allow points for that because it looks cool. But then part of that same narrative convention is that Ben isn't going to be wearing a magic surcoat that turns enemy weapons, either. If you don't like that narrative convention, then you don't want to play four-color supers; you want to play supers-in-the-real-world (ironically, the effect Lee and Kirby aimed at with Fantastic Four #1, though they soon departed from it). And then the GM shouldn't let you have the limitation, at least not for a trivial cause like that. Technical addendum: It also doesn't matter if the clothes have DR. They're still excluded by "can't wear armor." This is what we call a "trivial case" in mathematics.
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Bill Stoddard I don't think we're in Oz any more. Last edited by whswhs; 02-17-2017 at 09:38 AM. |
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Tags |
accessibility, advantage, advantage of the week, damage resistance, limited defenses, monstrous, nictating membrane, [basic] |
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