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02-05-2017, 06:33 AM | #11 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Basic] Advantage of the Week (#31): Cultural Familiarity, Cultural/Xeno-Adaptabi
I don't see cultural familiarity much, mostly because learning an appropriate language is almost necessary to use usefully and costs much more
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02-05-2017, 06:36 AM | #12 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Basic] Advantage of the Week (#31): Cultural Familiarity, Cultural/Xeno-Adaptabi
A Lingua Franca seems like a common thing that tends to solve half of that problem, leaving the CF part. (Not always, but often enough to matter.)
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02-05-2017, 06:46 AM | #13 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Basic] Advantage of the Week (#31): Cultural Familiarity, Cultural/Xeno-Adaptabi
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English is a weird case. Lots of people speak it, worldwide. Does CF apply when working with a chineese businessman who speaks english? But in general CF's don't share languages.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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02-05-2017, 07:06 AM | #14 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Basic] Advantage of the Week (#31): Cultural Familiarity, Cultural/Xeno-Adaptabi
Of course. You're trying to influence a person with a mindset that is somewhat foreign, and you have little idea what exactly in what way it differs from yours and what it actually is. As a result, you'll make more mistakes than usual. It gets worse if said person understands your mindset in Quick Contests.
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02-05-2017, 08:54 AM | #15 | |
Join Date: Jun 2006
Location: On the road again...
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Re: [Basic] Advantage of the Week (#31): Cultural Familiarity, Cultural/Xeno-Adaptabi
I feel obliged to offer one of my own CF listings which is distinct from Kromm's in several areas:
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Where it differs significantly from Kromm's is in breaking up Africa into several cultures instead of one homogenous "Sub-Saharan Africa", and merging his "Anglo" and "Western European" into a single "Western". If anything, I'd make the split continental - with the US and Canada being distinct from Great Britain and Ireland; the isles have more in common with the rest of Western Europe than with those of us on the western side of the Atlantic at times. Also, I feel obliged to offer the CF listings I'm using in my Marvel Reboot project. Common to any Modern-Day Game:
The reason most of the extrastellar and extradimensional cultures aren't priced as "alien" is because for the most part they're similar to cultures in our own popular culture, and not utterly incomprehensible.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 02-05-2017 at 09:04 AM. |
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02-05-2017, 10:52 AM | #16 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: [Basic] Advantage of the Week (#31): Cultural Familiarity, Cultural/Xeno-Adaptabi
I've been thinking about combining Anthropology and Cultural Familiarity into one package. A character would have +10 for most rolls involving their own culture (and the GM should waive this most of the time), +0 for other cultures from the same species and no roll for cultures from other species. If a character has an effective skill of less than 10 for the culture in question, they suffer cultural familiarity penalties as if they didn't have Cultural Familiarity.
Cultural Adaptability becomes a 5-point Talent that gives a bonus to Anthropology and some other skills (I haven't decided which ones yet). Another possibility is to make Cultural Adaptability into a talent-like ability (like Jack of Many Trades), which costs 5 points per level and gives +1 to rolls against culture-sensitive skills the character doesn't have Cultural Familiarity with (limited to three levels). What do you think?
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02-05-2017, 11:20 AM | #17 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Basic] Advantage of the Week (#31): Cultural Familiarity, Cultural/Xeno-Adaptabi
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02-05-2017, 11:43 AM | #18 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: [Basic] Advantage of the Week (#31): Cultural Familiarity, Cultural/Xeno-Adaptabi
In Infinite Worlds, you get one culture per parallel it seems judging by the Iconic Characters in the Basic Set. In such a situation, I would feel justified in buying Xeno-Adaptability in a game featuring frequent world-hopping.
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02-05-2017, 12:45 PM | #19 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: [Basic] Advantage of the Week (#31): Cultural Familiarity, Cultural/Xeno-Adaptabi
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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02-05-2017, 12:51 PM | #20 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Basic] Advantage of the Week (#31): Cultural Familiarity, Cultural/Xeno-Adaptabi
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advantage of the week, cultural adaptability, cultural familiarity, week, xeno-adaptability, [basic] |
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