01-12-2017, 10:06 AM | #41 |
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Re: [Basic] Advantage of the Week (#27): Common Sense, Intuition
Now I'm wondering if there is a level of Cosmic which would turn Common Sense from "told when what you are doing would be unwise" into "what you are doing becomes the wisest course of action"?
As in even if the PC is tacking the most bone-headed course possible, using this ability turns it into the most brilliant (if still unexpected or stupid looking) thing to do. Sort of a "Serendipity and Destiny gang up with Common Sense and run amok" thing. |
01-12-2017, 10:11 AM | #42 | |
Hero of Democracy
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Re: [Basic] Advantage of the Week (#27): Common Sense, Intuition
Quote:
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01-12-2017, 10:13 AM | #43 |
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Re: [Basic] Advantage of the Week (#27): Common Sense, Intuition
Separating this from the above wacky idea:
Hmmm. Then Common Sense is the "this situation calls for a roll, so just roll IQ if it's better than your skill default" thing if the PC has Common Sense. I kinda like that as an interpretation. It gives the advantage utility outside of just the GM saying "stop doing that stupid thing". |
01-12-2017, 10:15 AM | #44 |
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Re: [Basic] Advantage of the Week (#27): Common Sense, Intuition
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01-12-2017, 10:43 AM | #45 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: [Basic] Advantage of the Week (#27): Common Sense, Intuition
Given my confusion up thread, I wanted to thank whswhs for his most recent post; it was detailed enough to be clear, but not so much as to be overwhelming. I found it quite helpful.
Quote:
Ugh, probably sound rather cocky given my admitted confusion throughout this discussion, but I am hoping we have something so... erm... basic that even I can speak with some confidence. If we are going for a precise guiding principle, in GURPS you get what you pay based on what RAW says as interpreted and/or adjusted by the gaming group. The GM has the final say in the case of disagreements. GURPS is pretty big on customization, after all; it just is also big on the GM and players all being clear about what is not adhering to RAW, and willing to deal with any consequences from it. If you can recall from two years ago, we were discussing the massive discount built into Combat Reflexes in the previous BaotW thread. ;)
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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01-12-2017, 07:21 PM | #46 | |
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Re: [Basic] Advantage of the Week (#27): Common Sense, Intuition
Quote:
Abilities are frequently priced at the "feels right" setting rather than the "strictly RAW" setting. |
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01-13-2017, 10:24 AM | #47 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: [Basic] Advantage of the Week (#27): Common Sense, Intuition
I fear I am monopolizing the thread... does it seem that way to anyone else? This was a problem the last time I was doing these threads; instead of facilitating discussion it went from a general thread about [insert Advantage] to "Otaku's Thoughts On [insert Advantage]". I guess I am asking if anyone feels I ought to limit myself more?
I wanted to answer an earlier question: Quote:
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) Last edited by Otaku; 01-13-2017 at 10:29 AM. |
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01-13-2017, 11:10 AM | #48 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Basic] Advantage of the Week (#27): Common Sense, Intuition
Quote:
In other words, Common Sense is a pure meta-level trait, like Luck or Serendipity or perhaps Weirdness Magnet. Traits like IQ and skills don't substitute for it.
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01-13-2017, 12:20 PM | #49 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: [Basic] Advantage of the Week (#27): Common Sense, Intuition
I think the correct price for Common Sense would be 1 point and no roll required.
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01-13-2017, 12:25 PM | #50 |
Join Date: Jan 2005
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Re: [Basic] Advantage of the Week (#27): Common Sense, Intuition
Which makes it very odd that it's based on character IQ. Would you agree that this, at least, is an advantage where a target number would make more sense?
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advantage, advantage of the week, common sense, intuition, week, [basic] |
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