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Old 12-15-2013, 09:49 AM   #1
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Default Power-Ups for Ninja?

There are any suggested power-ups for Ninja template which was created after DF 11: Power-Ups? For Psis, I see there is. And for ninja?
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Old 12-15-2013, 10:48 AM   #2
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Default Re: Power-Ups for Ninja?

Here's a Kromm Post about Powerups for Ninja...

Just look around that thread for more suggestions.

Cheers

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Old 12-15-2013, 10:54 AM   #3
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Default Re: Power-Ups for Ninja?

Ninja abilities are enough to keep the ninja interesting for a long time. As for the rest, check this post by Kromm

EDIT: Ninja-ed by Onkl!
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Last edited by Kuroshima; 12-15-2013 at 11:01 AM.
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Old 12-15-2013, 10:56 AM   #4
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Default Re: Power-Ups for Ninja?

Quote:
Originally Posted by Kuroshima View Post
Ninja abilities are enough to keep the ninja interesting for a long time. As for the rest, check this post by Kromm
Do you see who's the REAL ninja here!? :P

Last edited by Onkl; 12-15-2013 at 04:06 PM. Reason: Forgot the :P
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Old 12-15-2013, 10:56 AM   #5
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Default Re: Power-Ups for Ninja?

Quote:
Originally Posted by Kuroshima View Post
Ninja abilities are enough to keep the ninja interesting for a long time. As for the rest, check this post by Kromm
I do think there's room to expand the Ninja powers. In particular if you are concentrating on a single path it's possible to max it out around 350 points or so. I've got some ideas for advanced abilities.

Last edited by sir_pudding; 12-15-2013 at 11:03 AM.
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Old 12-15-2013, 11:02 AM   #6
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Default Re: Power-Ups for Ninja?

I always thought Disappear (A3:16) would make a great Ninja ability.
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Old 12-15-2013, 12:24 PM   #7
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Default Re: Power-Ups for Ninja?

I put together a list of Ninjutsu abilities for our upcoming Chambara/Mythic Japanese campaign. Although we're not using DF templates or rules overall, ninja use a lot of material from DF12, as well as some of the Assassin Power-Ups from Pyramid 3/50 (also by Peter V. Dell'Orto).
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Old 12-15-2013, 12:44 PM   #8
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Default Re: Power-Ups for Ninja?

Has SJ Games acknowledged the failure to explicitly uncap Ninja Talent as being an errata?
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Old 12-15-2013, 01:47 PM   #9
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Default Re: Power-Ups for Ninja?

The answer to the original question is, basically, check that Kromm post and buy up lots of stuff off the template - piles of Gizmos, lots and lots of DX, heaps of Ninja Talent, and so on. Beyond that:

Quote:
Originally Posted by Onkl View Post
I always thought Disappear (A3:16) would make a great Ninja ability.
That sounds pretty good, actually, for Thieves, Assassins, and Ninja alike.

Quote:
Originally Posted by sir_pudding View Post
I do think there's room to expand the Ninja powers. In particular if you are concentrating on a single path it's possible to max it out around 350 points or so. I've got some ideas for advanced abilities.
If you write them, write a Pyramid article. Steven can always use more, and then it'll be "official" DF stuff we can reference in other places. If you post it here, we can't really point to it in books and can't reprint it there, either.
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Old 12-15-2013, 01:55 PM   #10
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Default Re: Power-Ups for Ninja?

Quote:
Originally Posted by sir_pudding View Post
I do think there's room to expand the Ninja powers. In particular if you are concentrating on a single path it's possible to max it out around 350 points or so. I've got some ideas for advanced abilities.
Quote:
Originally Posted by Peter V. Dell'Orto View Post
If you write them, write a Pyramid article. Steven can always use more, and then it'll be "official" DF stuff we can reference in other places. If you post it here, we can't really point to it in books and can't reprint it there, either.
What, Peter said, SP - I have a few you can have if you want them, they're from my own games, but are quite serviceable.
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