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Old 12-05-2013, 01:26 PM   #1
Anders
 
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Default [DF] "Racial" gear and Signature Gear

Certain races (e.g. dwarves, elves) get a 10% discount when purchasing gear made be their race. Since the price of Signature Gear is based on price, does this discount extend to that?
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Old 12-05-2013, 01:38 PM   #2
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Default Re: [DF] "Racial" gear and Signature Gear

I suppose so, but isn't SG already overpowered enough?
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Old 12-05-2013, 02:28 PM   #3
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Default Re: [DF] "Racial" gear and Signature Gear

Also doesn't that only apply to special items with the Elven or Dwarven modifier, not just standard equipment that happened to be made by a given race. So that a ordinary axe that happened to be made by a Dwarf is still just an axe but if its a specially made axe that receives the Dwarven bonuses then it qualifies under the racial gear perk.
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Old 12-06-2013, 01:11 AM   #4
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Default Re: [DF] "Racial" gear and Signature Gear

Quote:
Originally Posted by Anders View Post
Certain races (e.g. dwarves, elves) get a 10% discount when purchasing gear made be their race. Since the price of Signature Gear is based on price, does this discount extend to that?
Quote:
Originally Posted by ciaran_skye View Post
Also doesn't that only apply to special items with the Elven or Dwarven modifier, not just standard equipment that happened to be made by a given race. So that a ordinary axe that happened to be made by a Dwarf is still just an axe but if its a specially made axe that receives the Dwarven bonuses then it qualifies under the racial gear perk.


I agree with Ciaran. As a GM, I would rule that the discount applies to a piece of signature gear, but only if that piece of signature gear has the appropriate price modifier applied to it (Dwarven for a dwarf's discount for example.)
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Old 12-06-2013, 05:05 AM   #5
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Default Re: [DF] "Racial" gear and Signature Gear

Consider though that the discount applies to the full price of the item, so for a dwarf, a Very Fine Balanced Tempered Glass Dwarven axe might be cheaper than the same axe without the Dwarven modifier. Of course, this requires a lot of added CF, so it's certainly not easily attainable via signature gear, but it's something to consider. Also, Dwarven also applies to items with Dwarven in the name, such as Dwarven Rations.

Elven gear is much less of a good deal though, as not only is the CF higher, it also applies to less gear, and it's gear that is usually more expensive and takes less high CF modifiers.

Neither is problematic IME, and both seem to fade in the background after a delve or 3.
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Old 12-06-2013, 02:39 PM   #6
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Default Re: [DF] "Racial" gear and Signature Gear

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Originally Posted by Kuroshima View Post
Elven gear is much less of a good deal though, as not only is the CF higher, it also applies to less gear, and it's gear that is usually more expensive and takes less high CF modifiers.
Elven Rations are a much better deal than Dwarven Rations, though.
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Old 12-06-2013, 02:54 PM   #7
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Default Re: [DF] "Racial" gear and Signature Gear

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Elven Rations are a much better deal than Dwarven Rations, though.
What would be the game-mechanical implications of taking rations as signature gear?
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Old 12-06-2013, 02:56 PM   #8
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Default Re: [DF] "Racial" gear and Signature Gear

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Consider though that the discount applies to the full price of the item
Does it? Or it is -0.1 CF to the specific trait?
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Old 12-06-2013, 03:00 PM   #9
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Default Re: [DF] "Racial" gear and Signature Gear

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What would be the game-mechanical implications of taking rations as signature gear?
Use the Consumable Signature Gear rules from Supers if you want to do this. My point wasn't really about signature gear, though, it was about the notion that Dwarven Gear is a better perk than Elven Gear. In actual play, in my game anyway, I think that Elven Gear seems to get used a lot more often (and the overall amount saved in the long term is higher) just because players want Elven rations in preference to all other rations and buy a lot more rations (and more often) than they buy U-parry weapons.
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Old 12-06-2013, 10:39 PM   #10
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Default Re: [DF] "Racial" gear and Signature Gear

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Originally Posted by Kenneth Latrans View Post
What would be the game-mechanical implications of taking rations as signature gear?
I think it's GURPS Supers that has some kind of rule for Consumable Signature Gear.

The whole Signature Gear mechanic is badly thought out, though. It's one of those things that got rushed late in the development phase of 4th Edition, and no one has seen fit to issue an official improved update.
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