12-09-2013, 01:27 PM | #51 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Pyramid #3/60: Dungeon Fantasy III
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12-09-2013, 01:28 PM | #52 | ||
Join Date: Oct 2008
Location: Campos dos Goytacazes - RJ - Brazil
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Re: Pyramid #3/60: Dungeon Fantasy III
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By the way, I just love Instantâneous Project Blow. Project Blow and elemental transformation imbuements are great combinations, specially now that we have an eletrical transformation imbuement. |
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12-09-2013, 01:39 PM | #53 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Pyramid #3/60: Dungeon Fantasy III
Actually, Kuroshima originally had it as an unspecialized perk. It was changed to a specialized one, after a brief discussion, due to the fact that skill levels are everything when it comes to Imbuements. Dropping 4 FP for +4 skill equals an extra +1d follow-up damage, changing cyclic damage from "per minute" to "per second," an extra -8 to notice the attack, and so on. This is in contrast to using the same rule for powers (which would arguably be a single Extra Option perk), where it generally just offsets range penalties but has no direct effect on "power level" like it does with Imbuements.
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dungeon fantasy, pyramid 3/60, pyramid issues |
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