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Old 01-19-2014, 06:38 PM   #21
Figleaf23
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Default Re: Any way to mitigate half move/dodge from injury

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Originally Posted by Nereidalbel View Post
Immunity to Pain (Divine Powers) reasonably allows this.
Pain is not the only issue with lost HP. There's mechanical damage to take into account as well as shock response.
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Old 01-19-2014, 06:44 PM   #22
simply Nathan
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Default Re: Any way to mitigate half move/dodge from injury

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Originally Posted by Propjock View Post
Is there any reason why you couldn't just ignore that rule entirely in the name of a more "heroic" game rather than for one person to have to work around a mechanic you don't like?
That's what I've always intended to do and what my one GURPS GM did. Ignored the skill penalty for using healing abilities on self while wounded too.
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Old 01-19-2014, 07:12 PM   #23
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Default Re: Any way to mitigate half move/dodge from injury

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Originally Posted by Captain-Captain View Post
Buy extra move = to move lost (Only when injured). Lose it, gain it. No penalty. No questions of rules canon.
This was my first thought as well, but it gets pretty expensive. 5/level of move, 15/level of dodge. Is the limited use worth 80% off?
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Old 01-19-2014, 09:39 PM   #24
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Default Re: Any way to mitigate half move/dodge from injury

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Originally Posted by NineDaysDead View Post
Supernatural Durability doesn't include immunity from slowing down from injury; it only delays it until 0-HP.
Oh I know I was just showing another option, in case there was a teensy inkling of risk that he wanted to remain from battle. I see that's probably not the case though.
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Old 01-19-2014, 11:59 PM   #25
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Default Re: Any way to mitigate half move/dodge from injury

It's a DF Barbarian and after 3 pages no one has mentioned Berserk? Get with the program guys. Vampire Minotaur with DR 6 and Naked Rage for the win!

OK, so some wusses want active defenses but the OP didn't specify.
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