01-19-2014, 06:38 PM | #21 |
Banned
Join Date: Apr 2008
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Re: Any way to mitigate half move/dodge from injury
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01-19-2014, 06:44 PM | #22 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: Any way to mitigate half move/dodge from injury
That's what I've always intended to do and what my one GURPS GM did. Ignored the skill penalty for using healing abilities on self while wounded too.
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
01-19-2014, 07:12 PM | #23 |
Join Date: Dec 2012
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Re: Any way to mitigate half move/dodge from injury
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01-19-2014, 09:39 PM | #24 |
Join Date: Nov 2006
Location: Fayetteville, Arkansas
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Re: Any way to mitigate half move/dodge from injury
Oh I know I was just showing another option, in case there was a teensy inkling of risk that he wanted to remain from battle. I see that's probably not the case though.
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01-19-2014, 11:59 PM | #25 |
Join Date: Apr 2013
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Re: Any way to mitigate half move/dodge from injury
It's a DF Barbarian and after 3 pages no one has mentioned Berserk? Get with the program guys. Vampire Minotaur with DR 6 and Naked Rage for the win!
OK, so some wusses want active defenses but the OP didn't specify. |
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dungeon fantasy |
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