12-11-2013, 06:57 AM | #1 |
Join Date: May 2010
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Is There a Costs Money Limitation?
Hey guys,
We're in the process of moving one of our fantasy games to GURPS. We're going to use powers to model magic spells. For some spells, we'll require pretty expensive material components.(1000$ and up). I was wondering if there was a limitiation somewhere I could use to model this. (-x% per y $) In Powers, they did mention a -10% for material components but that's for your run of the mill components. One example of a spell would be a raise dead spell where you need to make a significant offering to your god... (sort of like how in D&D 3rd it costs 5000$ for a raise dead). Thanks! |
12-11-2013, 07:21 AM | #2 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Is There a Costs Money Limitation?
Maybe Trigger?
I think there may be one or two writeups, out there, although probably unofficial, using the expensive Paut potion (normally used to regain FP for spellcasting) as a Trigger Limtation. |
12-11-2013, 07:29 AM | #3 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Is There a Costs Money Limitation?
You can use Requires Preparation, with material offerings being the preparation needed. If you have a nice stockpile of stuff, you just have to put the right things in the right places, otherwise, it's time to go buy/find/steal what you need.
Otherwise, use a Trigger limitation for the materials required. |
12-11-2013, 07:32 AM | #4 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Is There a Costs Money Limitation?
Quote:
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12-11-2013, 07:54 AM | #5 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Is There a Costs Money Limitation?
Quote:
Costs FP is not adjusted for extra FP, ER or FP regeneration which all could be handled with extra starting wealth. |
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12-11-2013, 11:47 AM | #6 | |
Join Date: May 2010
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Re: Is There a Costs Money Limitation?
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12-11-2013, 02:18 PM | #7 |
Join Date: Sep 2004
Location: Yucca Valley, CA
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Re: Is There a Costs Money Limitation?
I use this in a TL3 game; scale appropriately for higher TL:
-10% for a material component that nominally costs a buck, but can be scrounged or made. -10% more per order of magnitude more expensive: -20% for $10, -30% for $100. +20% for an item that's not consumed, e.g., net -20% for a $1000 wand or holy symbol |
Tags |
dungeon fantasy, magic as powers |
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