07-13-2010, 04:13 PM | #21 |
Join Date: Nov 2006
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Re: Playing Gods Campaign idea
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07-13-2010, 06:11 PM | #22 |
Join Date: Jan 2007
Location: Your imagination
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Re: Playing Gods Campaign idea
Thaumatology talks about adding a new stat for certain forms of magic, which is probably what I'd do here.
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07-13-2010, 08:56 PM | #23 | |
Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
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Re: Playing Gods Campaign idea
Quote:
If you go with deities that require worship for their existence and/or their "power level," then (if their psychology is anything like humans') almost inevitably some deities will try to expand the number of their worshipers at the expense of some other deity, and that brings many opportunites for conflict. For non-combat challenges, they could have all sorts of social and political interactions with each other and with mortals. Or they could be competing or cooperating to build or mold or alter or expand a mortal civilization. Or perhaps the gods want to explore cosmic or spiritual mysteries that are esoteric even to them. Maybe that's how they increase their power.
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I have Confused and Clueless. Sometimes I miss sarcasm and humor, or critically fail my Savoir-Faire roll. None of it is intentional. Published GURPS Settings (as of 4/2013 -- I hope to update it someday...) |
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Tags |
gods, gurps, gurps 4e, the primal order |
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