03-17-2017, 12:44 PM | #41 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Basic] Advantage of the Week (#36): Digital Mind
These are two halves of the same problem: it's technically possible to have a machine brain in a bio body, or a bio brain in a machine body, and it's possible to have a digital mind running on a biobrain (this is explicitly stated on B48).
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03-17-2017, 12:45 PM | #42 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Basic] Advantage of the Week (#36): Digital Mind
The machine brain in the bio-body doesn't have Machine, though.
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03-17-2017, 02:15 PM | #43 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Basic] Advantage of the Week (#36): Digital Mind
It's not clear that the biobrain in the mechanical body has Machine either. And the digital mind running on a biocomputer doesn't have the ability to shut down for extended periods.
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03-17-2017, 02:17 PM | #44 |
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Join Date: Aug 2004
Location: Ventura CA
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Re: [Basic] Advantage of the Week (#36): Digital Mind
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03-17-2017, 04:21 PM | #45 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Basic] Advantage of the Week (#36): Digital Mind
Yes, but that's still a hardware feature, not an aspect of Digital Mind.
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03-17-2017, 04:39 PM | #46 |
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Re: [Basic] Advantage of the Week (#36): Digital Mind
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03-17-2017, 05:03 PM | #47 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Basic] Advantage of the Week (#36): Digital Mind
It's a hypothetical 'partial machine' trait. Or Immunity to Metabolic Hazards (Brain Only).
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03-17-2017, 06:18 PM | #48 | ||
Join Date: Nov 2011
Location: South Dakota, USA
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Re: [Basic] Advantage of the Week (#36): Digital Mind
I began this post a little over seven hours ago, but was interrupted. I'm not going to ignore what has been said since, but I think some thinks have still been missed, hence me bothering to make the post at all.
Quote:
Realism is also a separate issue, as GURPS doesn't just cover gritty realism, but allows for both fantastic elements and stylized fictional settings. Past editions are also a factor. If Digital Mind is in Third Edition, I missed it. I checked GURPS Update and Compendium I and found no mention of it. Magery has been in GURPS since what, the beginning? At least Second Edition; in the face of limited book space that might justify including it over a less generic trait. I would rather both traits had been made more generic and universal, however; not sure how well it could be done with Magery, but Bruno provided us an example already for Digital Mind, earlier in this thread. Quote:
My default approach, when designing a setting with such a thing, is that a copy of a mind (non-digital or digital) is basically a copy of an operating system with some programs to it. If you upload them into a new body, it might think it is that person, but it won't actually be them, just a copy. You've got me wondering if a digital mind, like a human mind, is going to be a hard thing to "suspend"; if the mind isn't "running", does it truly still exist?
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03-17-2017, 06:29 PM | #49 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Basic] Advantage of the Week (#36): Digital Mind
Quote:
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03-17-2017, 06:43 PM | #50 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Basic] Advantage of the Week (#36): Digital Mind
Nothing speculative should be in the Basic Set?
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