Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 05-30-2017, 12:56 PM   #1
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Hiding your aura: Functions and detects as Evil... when I want to

In campaigns where being Truly Evil is not just detectable but functional, GURPS generally recommends "pinging" as Evil as a 0 point feature. The forces of Good will mark you as an enemy, but the forces of Evil won't (well, much). You are kept out by wards against Evil, but you're also welcomed by finicky Evil guardians; holy items reject your touch and refuse to work for you, but you can use all the fancy features of that flaming demon sword pretty safely. You may not actually be evil in any behavioral/social sense, or even particularly naughty, but you're supernaturally marked.

And of course the same for things that function as truly Good, or whatever other archetypal cosmic force you can align yourself with in the campaign (other classics include Order/Chaos, Nature, and Elder Things, or elemental archetypes)

How do you set up a character that Functions And Detects As Truly Evil/whatever... as a Switchable ability? Or how about "... when being checked by Evil/whatever things?"

Assume advantages/powers only, for the moment. For the basic Magic system this is the realm of Aura spells, and for RPM I can probably puzzle something out.

Possible uses:
  • Heroic characters trying to infiltrate the Forces of Darkness
  • Supernaturally Evil beings which tempt and corrupt mortals, and need to hide from Evil-dar.
  • Pragmatic characters who just want that awesome-but-Evil-Only sword and all its plusses.

The two things that spring to mind are
  • Illusion (very specific Illusion, only vs Detect Evil effects)
  • Alternate Form: My template + the feature (possibly with no disguise element at all)

Why I don't like these:

Illusion: "Functions and Detects as Evil" - emphasis mine. Detecting as Evil (or whatever) is only part of the feature. You can get the "Hail, Son Of Satan!" effect like this, but I don't buy it letting you walk through wards (or be blocked by wards) and suchlike.

Alternate Form: Seems clunky for a lot of concepts; gets ugly quick with shapeshifters, which e.g. a lot of demonic advisors/incubi/etc might be.

Clunky or not, Alternate Form at the moment is my #1 contender.
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Old 05-30-2017, 01:12 PM   #2
Kelly Pedersen
 
Kelly Pedersen's Avatar
 
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
Default Re: Hiding your aura: Functions and detects as Evil... when I want to

I'd go with the Alternate Form build, yeah. Since I believe a big part of the utility of Alternate Form is its usefulness as a disguise, though, I'd put a sizeable limitation on it here, since (I assume) a character with this would still look like themselves. I'd call that -50%, basically the inverse of Cosmetic.
Kelly Pedersen is offline   Reply With Quote
Old 05-30-2017, 01:46 PM   #3
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: Hiding your aura: Functions and detects as Evil... when I want to

For the ability to detect as whatever you want, I'd look at a variation on elastic skin. It does the same general job as what you want, but for a different sense.

I'm not sure if you could do something with obscure or not.

I think alternate form is a valid build ... there isn't anything that says you can't have two sets of templates, with each one in a different position independent of the other.
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
ericthered is online now   Reply With Quote
Old 05-30-2017, 01:53 PM   #4
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Hiding your aura: Functions and detects as Evil... when I want to

Isn't this essentially Brotherhood (Evil creatures) [1]?
Although if there are enough kinds of Evil creatures that they have their own Brotherhood perks, then maybe an advantage in the style of Ambidextrous relative to Off-Hand Weapon Training is warranted: Brotherhood of Evil [5].
sir_pudding is offline   Reply With Quote
Old 05-30-2017, 01:59 PM   #5
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: Hiding your aura: Functions and detects as Evil... when I want to

I would say it depends on the utility.
If being Evil or Good is a 0 point feature than I might go with a perk and add Switchable for 2 points.
Or buy Switchable on Supernatural Features.
If it is a more powerful ability in the setting than more expensive options as below would work.
The AF build works too.
I thought the Elastic Skin build was a great and original idea though.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more!
My GURPS fan contribution and blog:
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
My GURPS Wiki entries
Refplace is offline   Reply With Quote
Old 05-30-2017, 02:10 PM   #6
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Hiding your aura: Functions and detects as Evil... when I want to

It's an unfortunate problem with how GURPS handles senses that countermeasures against exotic senses are undefined. I'd generally say that it's a perk plus a successful Acting roll vs your opponent's sense (or Empathy).
__________________
My GURPS site and Blog.
Anthony is online now   Reply With Quote
Old 05-30-2017, 02:13 PM   #7
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: Hiding your aura: Functions and detects as Evil... when I want to

Quote:
Originally Posted by Anthony View Post
It's an unfortunate problem with how GURPS handles senses that countermeasures against exotic senses are undefined. I'd generally say that it's a perk plus a successful Acting roll vs your opponent's sense (or Empathy).
Wait! that gives me an idea!

Immunity (Alignment Detection, cosmic: can fool sense +100%)

hmm. I'm not entirely happy with the cosmic part. Perhaps just immunity and a perk that lets you be detected as what you want?
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
ericthered is online now   Reply With Quote
Old 05-30-2017, 02:24 PM   #8
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Hiding your aura: Functions and detects as Evil... when I want to

Quote:
Originally Posted by ericthered View Post
Wait! that gives me an idea!

Immunity (Alignment Detection, cosmic: can fool sense +100%)

hmm. I'm not entirely happy with the cosmic part. Perhaps just immunity and a perk that lets you be detected as what you want?
Immunity only works against resistible effects. Senses are not generally resistible.
__________________
My GURPS site and Blog.
Anthony is online now   Reply With Quote
Old 05-30-2017, 04:21 PM   #9
Railstar
 
Join Date: Jul 2012
Default Re: Hiding your aura: Functions and detects as Evil... when I want to

Pyramid 3/50, Dark Summonings, Deceptive or Secret Aura is a Perk. You can take multiple auras with additional perks if you want to be able to change the aura.
Railstar is offline   Reply With Quote
Old 05-30-2017, 06:04 PM   #10
David Johnston2
 
Join Date: Dec 2007
Default Re: Hiding your aura: Functions and detects as Evil... when I want to

Quote:
Originally Posted by Anthony View Post
It's an unfortunate problem with how GURPS handles senses that countermeasures against exotic senses are undefined. I'd generally say that it's a perk plus a successful Acting roll vs your opponent's sense (or Empathy).

That's a little too generous I think given the power that being able to ping as evil at will gives you when there's magic that only works for you when you ping.
David Johnston2 is offline   Reply With Quote
Reply

Tags
detect, detect evil, powers

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:26 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.