06-18-2018, 01:50 PM | #21 |
Join Date: Nov 2010
Location: Arizona
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Re: TFT Extra #1 - Pit Trap Plant
Clearly the imagination is your best tool, not exhaustive rules. And for those who say; "But Bob's pit trap plants do this; why don't yours?" I say; "It's why some big cats are tawny, and others have stripes -- they evolved in different environments and do things differently!"
Defining every little aspect of them simply removes the possibility of surprise. |
06-18-2018, 02:49 PM | #22 | |
Banned
Join Date: Mar 2018
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Re: TFT Extra #1 - Pit Trap Plant
Quote:
And thus, the experienced adventure party could turn the tables on the whole group of over-confident goblins, where the surprise would now be on them instead. So either way works in the end. JK |
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06-18-2018, 05:46 PM | #23 | |
Join Date: Sep 2005
Location: Arizona
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Re: TFT Extra #1 - Pit Trap Plant
Quote:
__________________
So you've got the tiger by the tail. Now what? |
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06-18-2018, 09:42 PM | #24 |
President and EIC
Join Date: Jul 2004
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Re: TFT Extra #1 - Pit Trap Plant
Perhaps the savage goblins like the taste of manflesh that has marinated in a pit for a while.
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06-19-2018, 02:48 AM | #25 |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: TFT Extra #1 - Pit Trap Plant
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06-19-2018, 04:12 AM | #26 |
Join Date: May 2007
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Re: TFT Extra #1 - Pit Trap Plant
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06-19-2018, 05:31 AM | #27 |
Join Date: Aug 2004
Location: Columbia, Maryland
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Re: TFT Extra #1 - Pit Trap Plant
I bet the digestion process tenderizes the meat, making it nice and soft, too.
Okay, I think this thread has convinced me that I'm going to run TFT next. |
06-19-2018, 08:35 AM | #28 | |
Join Date: Jan 2018
Location: Sydney, Australia
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Re: TFT Extra #1 - Pit Trap Plant
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06-19-2018, 11:16 AM | #29 |
I do stuff and things.
Join Date: Aug 2004
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Re: TFT Extra #1 - Pit Trap Plant
And _this_ is why it's fun to leave some space for creative efforts in an RPG. Spelling out every little detail eliminates some of the fun of acting as the GM.
__________________
Battlegrip.com, my blog about toys. |
06-19-2018, 04:03 PM | #30 |
Join Date: Jun 2012
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Re: TFT Extra #1 - Pit Trap Plant
TFT figues all have a Movement Allowance. Simply subtract some portion of that MA for being injured by falling in a Pit Trap Plant, say -1/4 MA for a twisted ankle, -1/2 MA for a sprained knee, -3/4 MA for a broken leg. Or if you prefer -1 hex, -2 hexes, etc.
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extras |
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