12-23-2015, 08:52 AM | #11 | |
Join Date: Jul 2008
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Re: Bow Prices
Quote:
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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12-23-2015, 09:03 AM | #12 |
Join Date: Jun 2006
Location: On the road again...
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Re: Bow Prices
Also depends on how cinematic or realistic you're running.
In a cinematic game, with Heroic Archer and all that, you can safely ignore the bow's ST and assume it was made for the strongest possible pull its maker was expecting it to be used at. There is nothing wrong with letting a would-be Robin Hood's bow growing in ST with him. In a more realistic game, then you're dealing with making sure the bow's rated ST score is at least equal if not greater to the user's. In the latter case, the damage done will be at the lower of the bow's rated ST and the wielder's ST + Striking ST (+ Arm ST? Someone check that for me?). In the former case, go nuts! In a DF or an Errol Flynn-inspired Robin Hood game, I'd probably use a cinematic guideline. In a 30 Years War game, I'd go with the more realistic option. Clear as mud?
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12-23-2015, 10:01 AM | #13 |
Join Date: Dec 2015
Location: Vancouver, Canada
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Re: Bow Prices
Thanks guys, it makes a lot more sense now.
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12-23-2015, 11:14 AM | #14 | |
Join Date: Jul 2008
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Re: Bow Prices
Quote:
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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12-23-2015, 11:32 AM | #15 | |
Join Date: Dec 2015
Location: Orion Arm of the Milky Way
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Re: Bow Prices
Quote:
It's quite a nice part of the story. (They're some of the most Epic and Cinematic stories ever written/told, at over 3 millennia old) Last edited by RogerWilco; 12-23-2015 at 11:38 AM. |
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12-23-2015, 11:36 AM | #16 | |
Join Date: Jun 2006
Location: On the road again...
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Re: Bow Prices
Quote:
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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12-23-2015, 01:55 PM | #17 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Bow Prices
I have also seen a theory that Odysseus is so was a full reflex bow, which requires a very different technique to string and then a recurve or self bow.
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12-23-2015, 03:37 PM | #18 | |
Join Date: Aug 2007
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Re: Bow Prices
Quote:
IIRC he went for the one-punch and a pull quote about that is somewhere else. He was a famous wrestler too. Of course the author of technical grappling already knew that. :)
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Fred Brackin |
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12-29-2015, 09:45 PM | #19 |
Join Date: Sep 2004
Location: Montréal, Québec
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Re: Bow Price
If you want different prices, I use ST^2 (or ST^2% as a multiplier for stuff that doesn't cost $100).
How realistic is it to have such fixed ST on bows, BTW? I'd expect a bow to be useable at less than a full draw, as well as maybe changing or adjusting the string to change draw weight a bit. Considering that ST 11 and ST 12 do the same damage anyway, the steps feel rather artificial. |
12-30-2015, 02:45 AM | #20 |
Join Date: Nov 2013
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Re: Bow Prices
The way I see this is much like different size shoes.
You don't charge extra or cheaper for different sized shoes if they're on the "normal" spectrum of sizes. Only a outrageously big or small size would need to be specifically crafted and thus extra charged for. |
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