09-01-2014, 05:36 PM | #11 | ||
Join Date: Mar 2006
Location: Iceland*
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Re: Amount of clothing and Holdout modifier
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But in that kind of weather, characters probably ought to accept looking out of place (and suffering discomfort and possibly even higher FP costs) if they want to carry concealed weapons without a significant challenge in the form of Holdout penalties. I'm pretty sure that my standard outfit during my sojourn in Virginia, DC, Maryland and slightly less hellish places a few hours north would impose Holdout -2 to most common CCW methods. Quote:
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09-04-2014, 09:04 AM | #12 |
Join Date: Mar 2006
Location: Iceland*
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Concrete examples, Taz Walker
Moving on to some concrete examples, for the game I'm starting set in the Middle Euphrates area of Iraq at the end of 2011:
PC1: WO2 Anthony 'Taz' Walker, a veteran investigator and Senior Sergeant of the Queensland Police Service in civilian life, he is also a member of the Australian Army Reserve serving with the Australian Defence Force Investigative Service (ADFIS). Officially in-country as a civilian contractor with the US State Department's Police Development Program. Taz is prone to wearing khaki- or tobacco-coloured cargo shorts and colourful tropical shirts, never tucked in and often not completely buttoned. He wears socks with his sandals, but because his wife insists, they are at least sweat-wicking comfortable hiking socks for warm weather. The intent is that the cargo shorts are Kakadu CCW wear thata have been modified for him by his wife, by taking out the pocket sized for a compact pistol so that his Browning service pistol will fit in there. This will give the usual +2 Holdout for Undercover Clothing (with the larger Browning having Bulk -2 instead of the Bulk -1 of a smaller weapon that is usually kept in such a pocket), but what modifier does the outfit give before applying that? We've got a Bulk -2 pistol that is hidden with Undercover Clothing for a +2 (equipment) bonus to Holdout. Then I'm inclined to allow sewing by the wife in order to accomodate specifically this pistol by this person to count as Good-quality Undercover Clothing, for an extra +1 (quality) to Holdout. So far, we've got +1 to Holdout. But because he's not wearing a whole lot of clothing to begin with and he's going to have the shorts moving oddly because of the bulky weight sewed in the pocket, there will be some basic Holdout penalty for the outfit. This can also be a good thing, of course, in that the outfit appears very non-threathening and absolutely not what someone would pick to carry a concealed weapon. I'm not sure whether wearing cargo shorts and a half-open tropical shirt would count as Holdout -1 or Holdout -2 for a pistol kept at waist level or slightly lower in a pocket. What do other forumites think? Edit-post-Edit: After realising that Holdout will usually be used to resist physical Search and Observation at a penalty, I decided that his clothing would qualify for -3 Holdout. It is not thick enough for proper CCW and he'll thus be at Holdout-2 for his weapons. With skill 14, Taz still has an effective skill 12 to conceal his Browning and Monadknock Detective model 16" extendable baton. Edit: Related to this, carrying a pistol in Condition Three (without a round chambered; sometimes called the 'Israeli Method') probably ought to mean that drawing it quickly is slightly more difficult than if you carry it in Condition One (round chambered, hammer cocked, safety on). Would it be fair to give a -1 to Fast-Draw if you have to rack the slide as you draw the weapon?
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Za uspiekh nashevo beznadiozhnovo diela! Last edited by Icelander; 09-07-2014 at 01:14 PM. |
09-04-2014, 01:44 PM | #13 |
Join Date: May 2005
Location: Oz
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Re: Concrete examples, Taz Walker
Is she a Pom? Wearing socks with sandals is considered hilariously unstylish and inappropriate by most Australians.
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09-04-2014, 02:39 PM | #14 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Concrete examples, Taz Walker
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Taz, on the other hand, is widely considered hilariously unstylish by most everyone who has ever worked with him, associated with him or even met him. In GURPS terms, reflected by the Fashion Disaster Quirk. Wearing socks with his hiking sandals is what he perceives as dressing up for work. When off-duty, he wears lighter sandals and no socks.
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Za uspiekh nashevo beznadiozhnovo diela! Last edited by Icelander; 09-04-2014 at 02:45 PM. |
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09-04-2014, 03:54 PM | #15 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: Concealed Carry (CCW), Undercover Holsters, Holdout, IWB and real-world models
To the best of my knowledge, Milt Sparks makes pretty much the best commercially available (handmade) IWB holsters, and their spendy ones run about $125.
And I think carrying a weapon condition 3 would justify at least a -1 to FD if you want to rack the slide as you draw. Last edited by Crakkerjakk; 09-04-2014 at 03:57 PM. |
09-04-2014, 04:04 PM | #16 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Concealed Carry (CCW), Undercover Holsters, Holdout, IWB and real-world models
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Should it maybe be -2, the standard penalty in GURPS for doing two things at once?
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09-04-2014, 04:05 PM | #17 |
Join Date: May 2007
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Based on reading, NOT personal experience --
1.) FWIW I would think that the high end, perhaps +2 to Holdout holsters, would have to be tailored to the individual and perhaps even to a specific outfit.
IIRC in Ian Fleming's "Doctor No" (the book, not the movie) there was a scene in which such personal holster-tailoring was discussed. While "Dr. No" is fiction, Fleming at least was in and around SOE during the war so would have some knowledge of the subject. Also, apparently Fleming was in correspondence with Geoffrey Boothroyd, consultant to HMG on firearms. 2.) As far as the cargo pants/.380 combo, IIRC there are holsters designed to hold a small automatic and mimic the "print" of a fat wallet. Don't think any are designed for the Browning HP, tho'. 3.) One problem with the HP is that as a weapon with a double-column magazine it's rather fat. Compare it side by side with a Colt 1911 model or variant and you'll notice the difference. Fat = larger "print" through garments. Conclusion -- proper concealment depends on the correct mix of weapon, holster, wardrobe, and knowing how to use all the above. Hence "Holdout" is indeed a justifiable skill. |
09-04-2014, 04:18 PM | #18 | |||
Join Date: Mar 2006
Location: Iceland*
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Re: Based on reading, NOT personal experience --
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I don't know what kind of outfits would constitute +1 or +2 to Holdout, though, and if they all ought to give a penalty to Fast-Draw. In general, I'd think that the higher Holdout bonuses for wearing a lot of clothing ought to give negative Fast-Draw modifiers, but maybe it's not until Holdout +2 that you have to accept one. I don't know. Which is the purpose of this thread, to get more views and try to work out how the spectrum of available outfits and clothing works with Holdout and Fast-Draw skills. Quote:
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I guess the character will have a handsewn leather pocket/undercover holster for it and keep it in a pocket designed for it in a purpose-built pair of CCW cargo shorts. Total Holdout +1 (+1 Pocket Holster, +2 CCW Clothing, -2 Bulk) and then the modifier for the shorts + flapping open tropical shirt outfit, which is either -2 Holdout or -1 Holdout. The final modifier will be either +1 to Holdout skill or no modifier to Holdout skill. Fast-Draw will be -2 for the pocket carry and either -1 or -2 for carrying in Condition Three. I agree.
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09-04-2014, 04:19 PM | #19 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Concrete examples, Taz Walker
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09-04-2014, 04:20 PM | #20 | |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: Concealed Carry (CCW), Undercover Holsters, Holdout, IWB and real-world models
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And yeah, I'd say -2sounds about right. |
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Tags |
ccw, equipment, high-tech, holdout, tactical shooting |
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