10-25-2013, 11:04 AM | #1 |
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Join Date: Jul 2004
Location: Montréal, Québec
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Pyramid #3/60: Dungeon Fantasy III
Is it possible to get enough GURPS Dungeon Fantasy? Pfff . . . can a dwarf have too much gold? Can a munchkin have too much power? I think not! That's why e23 brings you Pyramid #3/60: Dungeon Fantasy III. Let's look at what's in the chest this time:Heroic bow-shots
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
10-25-2013, 11:14 AM | #2 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Pyramid #3/60: Dungeon Fantasy III
I believe I was channeling the collective consciousness when I wrote the Mystic Knight. I really didn't want to beat you to it, Kromm. Then again, I suppose it was a surprise when you saw my (horrid) first draft with something similar to what you had in mind.
Did you know, when you wrote the designer notes, that I was going to publish Mystic Power-Ups in this issue? |
10-25-2013, 11:19 AM | #3 | |
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Re: Pyramid #3/60: Dungeon Fantasy III
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Nope. Steven rarely tells me what else is in each issue . . . probably because he's still putting it together at the eleventh hour, in many cases.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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10-25-2013, 11:34 AM | #4 | |
Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Re: Pyramid #3/60: Dungeon Fantasy III
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10-25-2013, 11:34 AM | #5 | ||
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Pyramid #3/60: Dungeon Fantasy III
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I wonder how the spellsword would have ended up had you written it though... Oh, and the beast master looks awesome, but I find the spell list a little sparse for my tastes, especially as the talent is a 15 point one (I know, it's a 5 point skill talent plus a 10 point power investiture). I like how he fills the holy warrior for druids niche though. Quote:
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10-25-2013, 06:29 PM | #6 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Pyramid #3/60: Dungeon Fantasy III
Any reactions on this would be highly appreciated by the authors, my fellow forumites. Did you hate a article? Love it? Something in between. We Authors want to know! ^_^
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10-25-2013, 08:10 PM | #7 |
Join Date: Oct 2010
Location: earth....I think.
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Re: Pyramid #3/60: Dungeon Fantasy III
Bought and going over it, I will buy anything that has to do with imbuements.
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10-25-2013, 09:55 PM | #8 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Pyramid #3/60: Dungeon Fantasy III
My feedback..
Alternative spellings under Wizardry refined is great even for those not using DF. Most of the changes address objections made over the years to so called "Broken" spells. In particular Enlarge versions and Reverse Missiles and the other spells get a nice clearing up like See Secrets. Changes under the Laws of Magic also deal with many of the complaints nd should be red by any who object to things like create earth. High Tech Dungeon Crawl wasnt anything really new exactly but was very fun reading. And the dungeonmobile was cool. Its a Trap! was a lot more interesting then I would have thought. A good list and set of tables to work with but even better was the explanations and lists of examples. Mystic Power Ups I liked mostly. Stabilized shot doesnt seem to fit the description, instead it sounds more suitable for Far Shot or Guided Weapon. The rest of the article I liked, especially Resonant gear which gives us a new class of magic items. Weapons of Magic are nice, especially since they include how they were built. The new Techniques are nice, though it took me a bit to figure out there probably buying off a penalty so you dont have an additional roll, instead I think they use the starting skill. In All Serious-ness was a fun read and I like the Beast Master. I disagree with the comment above and think the 15 points is a good price. Its Power Investure, reaction bonus and talent all rolled into one. The first line in the Random Thought table had me befuddled and laughing. I would think its HARD to fight a large room with goblins. The rest of the article was funny but a special call out to the last line in the Barracks section. On the other hand the last line in the article deserves a good poke with a spear!
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10-25-2013, 10:01 PM | #9 | |||
Join Date: May 2008
Location: CA
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Re: Pyramid #3/60: Dungeon Fantasy III
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10-25-2013, 10:10 PM | #10 |
Join Date: Aug 2004
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Re: Pyramid #3/60: Dungeon Fantasy III
A Beastmaster with a Unicorn, Moose, or something else with Strikers could be really fun. Giant Scorpion maybe. It is a good template to be sure.
Love having more options for Mystic Knights, one of my favorite classes in DF.
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