Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Roleplaying in General

Reply
 
Thread Tools Display Modes
Old 05-08-2012, 08:18 AM   #21
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: differing power levels within a party: The Avengers

Quote:
Originally Posted by ErhnamDJ View Post
Do you use a house rule that makes Daredevil work more like Higher Purpose?
How do you mean? Daredevil already works like Higher Purpose: It gives you +1 to rolls. It's just the circumstances of application that differ. By the RAW definition of Daredevil, it applies when your character takes extreme risks.

Bill Stoddard
whswhs is online now   Reply With Quote
Old 05-08-2012, 08:19 AM   #22
ErhnamDJ
 
Join Date: Aug 2009
Location: OK
Default Re: differing power levels within a party: The Avengers

Quote:
Originally Posted by whswhs View Post
By the RAW definition of Daredevil, it applies when your character takes extreme risks.
I thought it applied only to skill rolls.
ErhnamDJ is offline   Reply With Quote
Old 05-08-2012, 08:59 AM   #23
Fred Brackin
 
Join Date: Aug 2007
Default Re: differing power levels within a party: The Avengers

The thing about speedsters of combat s[peed monsters is that even if they are no more capable than normla humans when they get to the combat if there is anything that a normal human can do the speedster can do it sooner and more often too.

Thus, if there is a definite and limited numbers of mooks for the normal humans to thump the speedster cou;ld depelete the supply before the human-types can get their turn.

This would not have happend in the Avengers movie even if Quicksilver had been there because there was an indefintely large supply of Chitauri goons.

This leads into the way to "balance" characters of different power levels. Give everyone the opportunity to do something impressive by their character's measuring stick and keep them all about as busy as possible.

This is the way they did it in the Avengers movie once they shifted into simultaneous action mode.

Spoilers folow:


















For example, track the action in the assualt on the helicarrier scenes. Iron Man goes to save the helicarrier. Cap needs to save Iron Man. Thor saves teh Black Widow from the Hulk. Hawkeye gets to show off his uncanny skill while being a bad guy. The Black Widow knocks out Hawkeye so he can be a good guy again. Fury is shooting bad guys off his own bridge and Hulk is just happy to be fighting someone.

See? Everybody's _busy_ and all the players gets a feeling of acomplishment in the end. That's how you handle a party of mixed power levels.
__________________
Fred Brackin
Fred Brackin is offline   Reply With Quote
Old 05-08-2012, 09:09 AM   #24
aesir23
 
aesir23's Avatar
 
Join Date: Oct 2007
Location: Vermont
Default Re: differing power levels within a party: The Avengers

The important thing isn't power level, but spotlight time. The Avengers worked because the writers gave Hawkeye and Black Widow important things to do.

It doesn't matter that the Hulk or Thor could make a gooey paste out of Black Widow, they couldn't have
Spoiler:  
aesir23 is offline   Reply With Quote
Old 05-08-2012, 09:18 AM   #25
malloyd
 
Join Date: Jun 2006
Default Re: differing power levels within a party: The Avengers

Quote:
Originally Posted by Johan Larson View Post
What's not so clear is how many plot strings the writers have to pull to make this happen.
In an action movie, where the scenes everybody enthuses over are the fights, lots. In a book or game, where it's pretty normal for interesting spotlight stuff to happen that isn't a melee, it's not so bad if the characters aren't equally powerful in combat, as long as all of them are good at something.

Importantly, there are different kinds of differences in power level. Straight up combat force difference isn't so hard to work around, you can easily include dramatic stuff that isn't about combat. Differences power level that leave one character better than another at nearly everything - i.e. the one reflected in games by different point totals or drastically different levels, are much more problematic.
__________________
--
MA Lloyd
malloyd is offline   Reply With Quote
Old 05-08-2012, 09:26 AM   #26
Michael Cule
 
Join Date: Jul 2005
Default Re: differing power levels within a party: The Avengers

Quote:
Originally Posted by malloyd View Post
In an action movie, where the scenes everybody enthuses over are the fights, lots. In a book or game, where it's pretty normal for interesting spotlight stuff to happen that isn't a melee, it's not so bad if the characters aren't equally powerful in combat, as long as all of them are good at something.
Actually, the AVENGERS movie is quite cool about this. The scene where the Black Widow talks to the imprisoned Loki is all about what someone who isn't a combat monster can bring to the mission.
__________________
Michael Cule,
Genius for Hire,
Gaming Dinosaur Second Class
Michael Cule is offline   Reply With Quote
Old 05-08-2012, 10:19 AM   #27
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: differing power levels within a party: The Avengers

My experience with characters who rush ahead of the rest of PCs (stalkers, speedsters, whatever) is that they run into an enemy intended to be an interesting challenge for an entire team and wind up street pizza. Information powers in general (telepathy, etc) tend to be plot breaking without a whole lot of effort on the part of the GM, and powers like mind control should generally automatically fail on anyone important (if I were using GURPS for supers, which I don't, I would convert all those quick contest resisted powers to regular contests -- i.e. a simple unmodified will roll bounces mind control).
Anthony is online now   Reply With Quote
Old 05-08-2012, 11:06 AM   #28
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: differing power levels within a party: The Avengers

Quote:
Originally Posted by Anthony View Post
My experience with characters who rush ahead of the rest of PCs (stalkers, speedsters, whatever) is that they run into an enemy intended to be an interesting challenge for an entire team and wind up street pizza. Information powers in general (telepathy, etc) tend to be plot breaking without a whole lot of effort on the part of the GM, and powers like mind control should generally automatically fail on anyone important (if I were using GURPS for supers, which I don't, I would convert all those quick contest resisted powers to regular contests -- i.e. a simple unmodified will roll bounces mind control).
You know, that mechanic could be useful. I suppose that "requires winning a regular contest" could be defined as a limitation with respect to "requires winning a Quick Contest." It makes your power much less combat-effective!

My expedient in my last GURPS Supers campaign was to have a lot of NPCs with either high IQ and therefore high Will (the technos and mages), or direct purchase of high Will (the combat monsters). It's a bit kludgy but not totally out of line with the way the comics portray such characters.

Bill Stoddard
whswhs is online now   Reply With Quote
Old 05-08-2012, 11:33 AM   #29
warmachine
 
warmachine's Avatar
 
Join Date: Sep 2004
Location: Reading, England
Default Re: differing power levels within a party: The Avengers

At the risk of turning this into a GURPS thread, would the Avengers team work as a balanced GURPS game? That is, is the GM spared having to frequently contrive the plot so lesser characters get sufficient spotlight time? In the film, are the writers contriving to make certain characters useful?

If not, do the better characters seem to be built using more points and giving the lesser characters equal points largely solve the problem?
__________________
Matthew Greet

Air hostess: Would you like anything from the duty free trolley?
Tank Girl: Yes! I'd like everything that's bad for me!
- Tank Girl, Tank Girl 3
warmachine is offline   Reply With Quote
Old 05-08-2012, 12:36 PM   #30
Ze'Manel Cunha
 
Ze'Manel Cunha's Avatar
 
Join Date: Jan 2005
Location: Stuttgart, Germany
Default Re: differing power levels within a party: The Avengers

Quote:
Originally Posted by warmachine View Post
At the risk of turning this into a GURPS thread, would the Avengers team work as a balanced GURPS game? That is, is the GM spared having to frequently contrive the plot so lesser characters get sufficient spotlight time? In the film, are the writers contriving to make certain characters useful?

If not, do the better characters seem to be built using more points and giving the lesser characters equal points largely solve the problem?
Thing is, a highly effective skill character can be immensely useful to a party, even if they don't have the bank breaking super powers of say a world gater.

I've never had any issue in giving individual party members specific powers which are worth more points than entire other characters, in the same way I don't have an issue giving out individual items which are worth more than the networth of everything else another character may own.

Just make sure it works in the setting.
Ze'Manel Cunha is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:33 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.