01-06-2021, 11:14 AM | #41 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Call for Playtesters: GURPS Realm Management
So we create several more Stevens, too.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
01-06-2021, 11:29 AM | #42 |
Join Date: Feb 2009
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Re: Call for Playtesters: GURPS Realm Management
SJGames is in Texas and Texas A&M cloned the first cat so you may be on to something
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01-06-2021, 11:42 AM | #43 | |
Join Date: Dec 2006
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Re: Call for Playtesters: GURPS Realm Management
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I appreciate how much work you and Nikki do esp in the current difficult situation, the conistant quality of gurps is testament to it. If I can wait for Cyberpunk 2077 I can wait for this |
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01-06-2021, 11:43 AM | #44 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Call for Playtesters: GURPS Realm Management
Quote:
"Project management" is assigning writers, editors, illustrators, and production artists to projects, and making sure these people communicate; setting up playtests; facilitating project handoffs from development to production; making sure that developers review the resulting production output; and establishing timelines for all of the above, as well as release dates. Most of this is done via email. It's concurrent with all of development and production. That's Steven's job. So for every Kromm and Nikki you add, you need at least one Steven and possibly two.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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01-06-2021, 11:54 AM | #45 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Call for Playtesters: GURPS Realm Management
I should add that I handled both development and project management from 1995-2002. I put project management on hold in 2002 to develop Fourth Edition. Since that time, I've drifted more and more solidly into a pure development role. But I can still hack project management, and sometimes do. I'm just useless at production.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
01-06-2021, 12:06 PM | #46 |
Join Date: Jul 2009
Location: Oklahoma City
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Re: Call for Playtesters: GURPS Realm Management
Maybe this stuff needs to be in the FAQ :P
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The Art of D. Raymond Lunceford, The Daniverse: Core Group Annex The Daniverse Game Blog |
01-06-2021, 12:15 PM | #47 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Call for Playtesters: GURPS Realm Management
I think it's largely "boring corporate structure stuff" that has nothing specifically to do with anything gamers need to care about, but if one of the various FAQ-keepers wants to tag it, flag it, or quote it, that would be fine. I'm writing a lot about it here because I'm a full-disclosure kind of guy . . . and I suppose also because one of my pet peeves is people thinking that editors are production artists.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
01-06-2021, 05:57 PM | #48 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Call for Playtesters: GURPS Realm Management
Quote:
I am, professionally, a copy editor (meaning I make sure the language is correct, check the format against house style, and ask questions to clarify passages I find hard to follow) and a developmental editor (more asking questions, and suggesting ways to improve a document), but not an editor (the staff member who decides whether a work should be published, or at least recommends its publication). I know enough about things like page layout and table format to make suggestions to the people who actually do the work, but I don't use any of the software that's essential to that sort of work.
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Bill Stoddard I don't think we're in Oz any more. |
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01-06-2021, 08:05 PM | #49 |
Join Date: Aug 2010
Location: The Land of Enchantment
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Re: Call for Playtesters: GURPS Realm Management
Whoa... holy crap how did I miss that this product was in development? Obviously, a LOT of people have been clamoring for it, me among them. Hopefully (COVID) it will be released soon!
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I'd need to get a grant and go shoot a thousand goats to figure it out. |
01-06-2021, 08:39 PM | #50 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Call for Playtesters: GURPS Realm Management
Quote:
I sincerely hope folks like it because it tested me sorely at every turn and I think it's some of my best work.
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