09-15-2016, 10:22 PM | #21 | |
Join Date: Jul 2014
Location: Pennsylvania
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Re: Combat Engineering Feedback Forum
I see what you did there...brilliant. ;) We now have at-a-glance and newb friendly Towing Rules along with a clear distinction between fighting units and repair units and only repair units may tow. Well done!
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"So I stood my ground...my only hope to die as I had always lived-fighting" John Carter of Mars Last edited by Tim Kauffman; 10-29-2016 at 04:26 AM. |
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09-16-2016, 07:44 AM | #22 |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Combat Engineering Feedback Forum
How does towing a disabled unit interact with it becoming undisabled? And other than an treadless Ogre, the only "immobile" unit I can think of that has movement is a stuck HVY/SHVY/Ogre in swamp - how does towing interact with unsticking it?
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
09-16-2016, 01:37 PM | #23 |
Join Date: Aug 2016
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Re: Combat Engineering Feedback Forum
I might just declare the towing hitch effectively invulnerable.
As a small, useful item attached to a huge Ogre, there's no reason not to have several retractable replacements; it's a small target with not much tactical value, so it's hard to see attackers trying to bullseye it instead of just blasting the vehicle being towed; and, given how much crazy engineering a Vulcan can normally accomplish in a round, it could probably just fabricate a new hitch out of scrap metal in a minute or two if it came down to it. Rather than trying to model and keep track of all that, I'd just say it can't attacked, the same way you can't attack Ogre sensors or vehicle subsystems. |
09-16-2016, 02:45 PM | #24 | |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Combat Engineering Feedback Forum
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
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09-16-2016, 05:54 PM | #25 | ||
Join Date: Jul 2014
Location: Pennsylvania
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Re: Combat Engineering Feedback Forum
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"So I stood my ground...my only hope to die as I had always lived-fighting" John Carter of Mars Last edited by Tim Kauffman; 10-29-2016 at 04:26 AM. |
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09-16-2016, 11:02 PM | #26 | |||||
Join Date: Jun 2010
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Re: Combat Engineering Feedback Forum
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09-18-2016, 08:30 PM | #27 | ||
Join Date: Jul 2014
Location: Pennsylvania
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Re: Combat Engineering Feedback Forum
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D4 would be uping it to needing 4 squads of Infantry for a 1:1 or a Missile Tank will need a little more help, with, say, a squad of Infantry for the 1:1.
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"So I stood my ground...my only hope to die as I had always lived-fighting" John Carter of Mars Last edited by Tim Kauffman; 10-29-2016 at 04:26 AM. |
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09-18-2016, 08:51 PM | #28 |
Join Date: Jul 2014
Location: Pennsylvania
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Re: Combat Engineering Feedback Forum
Not sure if this has any relevance, but:
The original Towing Rules stated the following: "4.0 TOWING 4.04 Stacking Units being towed are stacked with the towing unit(s), and are affected by spillover fire normally. (Note that this prevents towing when using OGRE rules only)." ?- Is the towed vehicle affected by spillover fire? Obviously, yes, but I don't see it in the new rules. _________________________________________________ Also from the original towing rules, I found this interesting: "4.07 Tandem Towing Two towing vehicles (but no more than two) can "team up" and pull a single unit. The total towing tread units for vehicles towing in tandem is figured by adding the remaining tread units of the vehicle and subtracting 5. Thus an intact Mark5 (60 tread units) and a Superheavy (15 tread units) towing in tandem pull as though they had 70 total tread units; they could pull a Heavy Tank at M3; a Mark3 Ogre at M2; a Mark5 Ogre at M1; or a Mark6 Ogre (when the towing player roll a 5 or less) at M1." ?- Will we have Tandem Towing in the new rules? Yes, Vulcans are rare, but if on a special mission to recover a vehicle as quickly as possible, sending in two VULCANs to Tandem Tow the friendly unit back sounds like something that would happen under such circumstances. Especially in a cool Scenario. __________________________________________________ ?- I was also interested in the "Towing unfriendly units" section of the original rules...will there be any mentioning in the new rules of this and how it works?
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"So I stood my ground...my only hope to die as I had always lived-fighting" John Carter of Mars Last edited by Tim Kauffman; 10-29-2016 at 04:26 AM. |
09-18-2016, 09:03 PM | #29 | |
Join Date: Oct 2005
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Re: Combat Engineering Feedback Forum
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I'll take the opposite side of this one. Make it D1. It's a physical hitch mechanism exposed on a nuclear battlefield. Secondary batteries are half-buried in BPC, and a main battery only has the end of the barrel poking out of a giant sphere of the stuff. The hitch is a quick, sure fix, but the vulcan already brings alternatives. The vulcan can repair treads on the ogre. (That's likely the better tactical and strategic choice, maybe to the point that we don't need towing rules. Tactical - the vulcan and ogre can be in different hexes on the next turn. Strategic - the vulcan should really run for it if it's as valuable a strategic asset as the background suggests for anything smaller than a MkV.) The rescue scenario is about keeping the enemy away from the vulcan and the ogre it is rescuing. It's a stand-off mobile defense scenario. I don't know that we have something like it. A D4 defense means that six GEVs need to slip through. That's a slower-to-play, single-gambit, less suspenseful game. D1 lets the fight go until the last INF. |
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09-18-2016, 09:44 PM | #30 | |||
Join Date: Jul 2014
Location: Pennsylvania
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Re: Combat Engineering Feedback Forum
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...That's not very fast...even with a bunch of Drones lending helping hands (yes, I went there) ;) it sounds like a "believable" rate, but if you need to bug-out a disabled vehicle in a hurry, towing is always going to be the best option. Not allowing towing on a recovery vehicle, regardless of what century it is in would be like not allowing Peanut Butter on a PB&J sandwich, and still call it a PB&J sandwich. Quote:
...GEVs are attack 2 range 2, so 2 of them (= attack strength 4) combine firing on a D4 tow hitch would be an attack of 1:1 unless I'm missing something. If the tow hitch is D3, you need 1 Light GEV (attack strength 1) and 1 GEVs (attack strength = 2 for a total combined attack of 3) for a 1:1. Sounds reasonable and suspenseful enough to me. That's really not a lot of fire power from the Last Wars perspective Imho.
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"So I stood my ground...my only hope to die as I had always lived-fighting" John Carter of Mars Last edited by Tim Kauffman; 10-29-2016 at 04:27 AM. |
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