Super HP [Supers]
I suggest that we should have Super HP to complement Super ST. Super HP would provide an extra pool of HP that only absorbs damage when a character spends FP to active it. It is HP (Super-Effort, +400%) [10] and benefits from the same scale as Super ST. Super HP heals proportional to normal HP and adds to normal HP under normal circumstances (for example, a character with Super HP 30/120 and Regeneration (Slow) would normally heal HP 3/12 every 12 hours). The cost of Super ST should be increased to 50 CP/level to reflect the existence of Super HP.
So, what do you think? Would you allow Super HP? What impact do you think that it would have?
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