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Old 07-03-2021, 07:32 AM   #151
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Default Re: Robin D. Laws Player Types Quiz

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Originally Posted by Kromm View Post
This isn't surprising for me . . . I might sound like one of those "Always! Never! Rah, rah, The Cause!" extremists in my writing, but that's just because I like to write with conviction. I can't stand wishy-washy words. In person, I'm essentially the consummate moderate, always seeking diplomatic solutions, consensuses, and compromises. I'm like this at the gaming table, too. I think it's linked to my rather high "Extroversion" scores on other kinds of quizzes: I play the "social game" by choice, and enjoy it, while I dislike antisocial approaches and just find asocial people difficult.
I can see that. Conversely, I'm very definitely an introvert, though not an extreme one (I know at least two extreme introverts, so I have a sense for what such people are like behaviorally). It may well be that having the ability to focus on something nonpersonal—a discussion of ideas, or the development of a narrative, or the play of a board or card game—helps me relax and enjoy other people's company.
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Old 07-03-2021, 07:34 AM   #152
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Default Re: Robin D. Laws Player Types Quiz

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That's well put. I'd add that the like is true when creating situations and conflicts for RPGs.
I would also say that one of my criteria of good roleplaying is that you should have your character do things that create opportunities for other people to do good roleplaying.
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Old 07-03-2021, 08:32 AM   #153
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Default Re: Robin D. Laws Player Types Quiz

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Seems the more you answer on the left of the table (avoiding "rarely" because most affirmation are at least sometimes true), the higher the overall percentages will be - which make sense I guess.
You are correct.

Christopher R. Rice had scores of 4% and 96%! So, the “Definitely” and “Definitely Not” choices do see some use. :)

Last edited by Captain Joy; 07-03-2021 at 08:34 AM. Reason: Added line to Rice’s scores.
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Old 07-03-2021, 08:37 AM   #154
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Default Re: Robin D. Laws Player Types Quiz

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You are correct.

Christopher R. Rice had scores of 4% and 96%! So, the “Definitely” and “Definitely Not” choices do see some use. :)
Yeah, some questions were like "Heck yes!" for me or "Naw...just...naw."
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Old 07-03-2021, 09:21 AM   #155
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Default Re: Robin D. Laws Player Types Quiz

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In person, I'm essentially the consummate moderate, always seeking diplomatic solutions, consensuses, and compromises. I'm like this at the gaming table, too.
Incidentally, I'm also like this in my professional writing (rather than my opinions on forums and social media): Sure, I'm the person who writes rules-light and "soft" materials like GURPS Power-Ups 5: Impulse Buys and the entire Action and Dungeon Fantasy series. But I'm also responsible for the style systems in Martial Arts and Thaumatology: Magical Styles, the technique-design mini-game in Martial Arts, the template-design mini-game in Template Toolkit 1: Characters, and for that matter the Assistance Rolls and chase mini-games in Action – and, perhaps most important, I'm the author of Powers, with all that implies, along with a boatload of Power-Ups volumes that add systems and traits.

The fact that I have personal preferences in my own games doesn't prevent me from respecting the fact that others' preferences are different and giving them resources to do things their way (resources I'd never use in my own games!).

Moreover, this is one of my standards for other GURPS creators when I'm evaluating writers and reviewing proposals. I'm vastly more positive toward writers who can leave their strong preferences at home and deliver what GURPS and SJ Games need right now, even if that goes with gaming outside their comfort zone. Writers who say, "Sorry, I only do X," where X is crunch, fluff, simulation, narrative, complex, simple, or similar (notice how I didn't mention genre, or for that matter content type, like adventures or creatures), are talking themselves out of the author pool.
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Old 07-03-2021, 09:38 AM   #156
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Default Re: Robin D. Laws Player Types Quiz

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Moreover, this is one of my standards for other GURPS creators when I'm evaluating writers and reviewing proposals. I'm vastly more positive toward writers who can leave their strong preferences at home and deliver what GURPS and SJ Games need right now, even if that goes with gaming outside their comfort zone. Writers who say, "Sorry, I only do X," where X is crunch, fluff, simulation, narrative, complex, simple, or similar (notice how I didn't mention genre, or for that matter content type, like adventures or creatures), are talking themselves out of the author pool.
I understand this, and I expect I've profited from it.

I have a possibly parallel preference: While I've had players who had a marked preference for one specific character type, and sometimes even for one narrative element, I really like players who try to take on a variety of roles. I can think of three who definitely fit that: one is tied for the best roleplayer I've ever seen, one is reliably good and has done some brilliant scenes, and one I'd call a "B" rather than an "A" roleplayer—but I respect his willingness to push his limits. (The first is a professional voice actor, and the second had theater courses at university.) Of course I try to do that myself, which gave me some "nevers" and a very low score on Specialist.
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Old 07-03-2021, 10:15 AM   #157
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Default Re: Robin D. Laws Player Types Quiz

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Moreover, this is one of my standards for other GURPS creators when I'm evaluating writers and reviewing proposals. I'm vastly more positive toward writers who can leave their strong preferences at home and deliver what GURPS and SJ Games need right now, even if that goes with gaming outside their comfort zone. Writers who say, "Sorry, I only do X," where X is crunch, fluff, simulation, narrative, complex, simple, or similar (notice how I didn't mention genre, or for that matter content type, like adventures or creatures), are talking themselves out of the author pool.
Yeah, I've known a few of those. You gotta be flexible as a writer and game designer. I tried to stretch myself as often as I could in Pyramid and when writing books. Realm Management . . . that book turned me inside out and I barely carried it home (there were reasons, but I make no excuses). Even recently with the 2021 Challenge you and Steven really put me in a box I'd not considered and made me think about all the pieces that were in it. It was wonderful to be able to sum up my thoughts on the subject and have them edited so clearly and concisely (better than I had done). I hope to continue to improve in that manner. If my personal life would stop catching fire every five minutes it would have been really great to dig into it more. I hope to write a follow-up on it one day. :-)
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Old 07-04-2021, 12:56 AM   #158
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Default Re: Robin D. Laws Player Types Quiz

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Gaming is social, though not necessarily casual, first, and all else second. It involves assembling a group – in practice, almost always a group of friends or at least acquaintances – during leisure time, in order to engage in a shared pastime that has some level of entertainment, of "fun," as at least one of its goals . . . else who would give up (what is for most people) highly limited free time to engage in it? (Bitter, near-masochistic intellectuals-for-the-sake-of-being-intellectuals, I suppose.) While more intellectual than, say, casual sports played among friends, it serves a similar purpose.
I've been thinking about this for a while, and I think I want to make a distinction: The motivation can be social in the sense of "I want to get together with these people," or it can be social in the sense of "I want to get together with these people to do this specific thing." The specific thing in question is one that involves social interaction, and thus the desire to do it implies a desire for social interaction; but the specific thing isn't an excuse for the social interaction, or an optional part of it—it's something that I want for its own sake, and would be seriously disappointed not to have. And I think that's why I score low on "casual."

It might be parallel in some sense that I don't like to watch video as a background, or with divided attention; I want to focus on it, and if it doesn't justify that focus, I want to turn it off. I know people who like to "MST3K" videos (do running sarcastic commentary as they watch), but I really cannot stand that; I want to focus on the video without having conversation drown out the dialogue. (I'm fine with discussion after the video is over!)
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Old 07-05-2021, 01:46 PM   #159
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Default Re: Robin D. Laws Player Types Quiz

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I would also say that one of my criteria of good roleplaying is that you should have your character do things that create opportunities for other people to do good roleplaying.
I especially like the way this point highlights the collaborative nature of the game. We talk a lot about managing spotlight time -- but this goal directly points out that one of the best uses of your spotlight time isn't just seizing your opportunity in the competition for personal glory, but taking your turn to entertain the table while also enhancing other players ability to entertain once the spotlight turns their way.
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