Quote:
Originally Posted by Fred Brackin
When you have persons uninterested in capturing a ship (relatively intact or not) but rather only interested in getting past a guarding ship this design goal is unhelpful.
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The expected course of action would then be to either outmaneuver the other ship or, failing that, repel their boarding effort and escape. Ship weapons are mostly for fouling enemy rigging, thin out their crew, and otherwise impede them. Then of course there's also wee small "fighter" type ships that only have a few HP, those can be shot to pieces. I feel that the material would have benefitted a lot from explicitly stating these underlying assumptions somewhere, so that people would know what playstyles it supports and what will call for modification of assumptions and/or encounters.