01-10-2016, 10:43 PM | #41 | |
Join Date: Oct 2015
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Re: [GURPS Basic] Why no farming mechanic?
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Remember, we grow food by exploiting the very things that make weeds grow without our help, starting with the sun and rain. Another tack you can take is to restrict any spells which would aid the harvest. Modern mechanized farming relies heavily on labor-saving devices. The combine harvester being one of the most obvious of these, alongside tractors that can be operated by a single individual, and which are capable of tilling dozens of acres of land in an hour, as opposed to, I think, an acre a day per man. If you keep farming, ..personal, it may not matter if one acre creates a cornucopia of wheat, sufficient to feed a village for a year, if you still need a dozen laborers to mow, reap, and thresh. Perhaps magic can be used to improve the yield, but will spoil the crop if you try to use it to aid the harvest. |
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01-10-2016, 10:48 PM | #42 | |
Join Date: Oct 2015
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Re: [GURPS Basic] Why no farming mechanic?
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01-10-2016, 11:10 PM | #43 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [GURPS Basic] Why no farming mechanic?
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That could also lead to a culture that gets VERY suspicious when magic users don't stick to straightforward farming spells. But magical little people aren't quite leprechauns any more than human sized primates are Englishmen.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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01-10-2016, 11:23 PM | #44 | |
Join Date: Oct 2015
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Re: [GURPS Basic] Why no farming mechanic?
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01-11-2016, 12:57 AM | #45 |
Join Date: Mar 2008
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Re: [GURPS Basic] Why no farming mechanic?
Unless the place is a desolate wasteland plants do OK without magic or with just natural magic. What you would need the rituals for is farming. So people could live as hunter-gathers but developing farming is even slower then in our world. Now what makes the difference between natural growing and farming needs to be figured out. Is it the fact that all the plants are the same? The tilling of the soil?
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01-11-2016, 01:18 AM | #46 | |
Join Date: Dec 2007
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Re: [GURPS Basic] Why no farming mechanic?
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01-11-2016, 01:35 AM | #47 |
Join Date: Jul 2014
Location: New Zealand.
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Re: [GURPS Basic] Why no farming mechanic?
There is always magic grants huge improvements to agriculture but it is unsustainable. Mana is suddenly depleted and overpopulation equals dark age. (Possibly a historic reason for no magic in agriculture right there)
Or magic in agriculture makes everything it touches a attractive to rampaging monsters. Or too much magic will open up the pathways to the long sealed realm of extreme naughtiness. Or once upon a time mages turned the world into a garden. Then they became arrogant and decided to stop the moon in the sky. Now the remaining mages rule a world of dust and ashes. (I actually ran this world for a while, magocracy with crystallized mana for currency)
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
01-11-2016, 08:24 AM | #48 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [GURPS Basic] Why no farming mechanic?
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Make agriculture five times as productive, and you free up a lot of manpowers. Suddenly your production possibility frontier is way out there. Not to mention your destruction possibility frontier, if all that extra labor goes into mass armies or something.
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Bill Stoddard I don't think we're in Oz any more. |
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01-11-2016, 11:23 AM | #49 |
Join Date: Jul 2014
Location: New Zealand.
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Re: [GURPS Basic] Why no farming mechanic?
Sieges would be very different with a mage with food and healing spells. . .
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
01-11-2016, 11:32 AM | #50 |
Join Date: Sep 2006
Location: Luxembourg
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Re: [GURPS Basic] Why no farming mechanic?
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farming, gardening |
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