01-07-2016, 05:25 PM | #1 |
Join Date: Aug 2015
Location: Kenai, Alaska
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[GURPS Basic] Why no farming mechanic?
So I was just browsing through the basic set skill chapter when I came across the farming skill and got curious about how it works in GURPS. Though to my surprise I found no mention of any sort of agriculture outside of the texted blurbs for both Farming and Gardening, in fact gardening mentions how it's smaller in scale then farming, but I'm never given any sort of metric to measure that by.
I was at least expecting (and was completely ok with) a basic abstraction system like "you can support S people at T Tech Level +/- your degree's of success or failure multiplied by U% on your farming roll modified for environmental factors like -V for W or +X for Y" But no, any sort of farming rules are completely absent even though for our entire history it's been what the vast majority of people did. |
01-07-2016, 05:26 PM | #2 |
Join Date: Aug 2004
Location: Nashville, TN
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Re: [GURPS Basic] Why no farming mechanic?
...while also being a vanishing minority of what adventurers do.
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01-07-2016, 05:28 PM | #3 |
Join Date: Aug 2015
Location: Kenai, Alaska
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Re: [GURPS Basic] Why no farming mechanic?
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01-07-2016, 05:29 PM | #4 |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: [GURPS Basic] Why no farming mechanic?
It's not really a significant adventuring activity, though, is it?
That said, see Low-Tech Companion 3. And Pyramid 3/33. And Pyramid 3/52.
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01-07-2016, 05:29 PM | #5 |
Join Date: Aug 2004
Location: Nashville, TN
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Re: [GURPS Basic] Why no farming mechanic?
Yes. And his story begins when...
...he leaves the farm. :)
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I didn't realize who I was until I stopped being who I wasn't. Formerly known as Bookman- forum name changed 1/3/2018. |
01-07-2016, 05:30 PM | #6 |
Untitled
Join Date: Oct 2007
Location: between keyboard and chair
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Re: [GURPS Basic] Why no farming mechanic?
True, but he's usually leaving or has already left the farm when we first see him.
For times when the farm is still an important background element of the game, you'd probably want the rules in GURPS Low-Tech Companion 3: Daily Life and Economics.
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
01-07-2016, 07:15 PM | #8 |
Join Date: Jul 2008
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Re: [GURPS Basic] Why no farming mechanic?
Well, there are rules for invention. But they're probably included to support Gadgeteer, which wouldn't function without them.
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01-07-2016, 07:40 PM | #9 |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: [GURPS Basic] Why no farming mechanic?
Not normally. But if the adventure is about a tribe of migrants founding a civilization, it takes on a new role.
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01-07-2016, 08:09 PM | #10 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [GURPS Basic] Why no farming mechanic?
Note for example that GURPS Fantasy has an occupational template for the peasant hero, inspired by figures such as Kikuchiyo and Sam Gamgee.
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farming, gardening |
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