02-14-2018, 01:05 PM | #1 |
Join Date: Dec 2009
Location: Jacksonville FL
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Limitation: Fragile
I seem to recall that there was a limitation known as "Fragile" that gave full benefits unless the user falls below 0 HP in which case they lose the use of the ability.
I may have the name wrong. Can someone help me find what reference this is in?
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Two things that I learned from Dungeons & Dragons is that I LOVE GURPS and it isn't really a compliment when a gnome tells you your hair smells nice. |
02-14-2018, 01:39 PM | #2 |
Join Date: Dec 2009
Location: Jacksonville FL
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Re: Limitation: Fragile
Actually, I just spoke with a friend and he told me that I am remembering incorrectly.
He reminded me that there was thread talking about buying an Advantage and making it Fragile: Unnatural (per the disad on B 137) at -50%. For instance if someone bought the Jumper advantage (100 points, B 64) but limited the ability as "Fragile: Unnatural" the -50 disad cost would equate to -50% limitation to the ability and make it so that I could only use my Jumper ability if i was above -HP in Hit Points, with a final cost of 50 points for the advantage. Does this sound familiar to anyone? Does this seem balanced? Any input would be appreciated.
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Two things that I learned from Dungeons & Dragons is that I LOVE GURPS and it isn't really a compliment when a gnome tells you your hair smells nice. |
02-14-2018, 03:05 PM | #3 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Limitation: Fragile
Quote:
Now, the trick is, Temporary Disadvantage, Shutdown is normally only supposed to be applied to always-on advantages, which Jumper doesn't qualify for. For it to be a valid limitation on Jumper, I think you'd have to treat Jumper like an always-on advantage - it's not always jumping you, but it's always vulnerable to whatever causes the shutdown. If you've got Temporary Disadvantage: Electrical on it, and get zapped by something that fries electronics, your Jumper is now unusable until you can get someone to work on it. How this interacts with Fragile (Unnatural) also needs to be worked out. I would not say that Fragile (Unnatural) as a Temporary Disadvantage, Shutdown limitation would mean you couldn't use the ability when you were at -HP or less. Rather, how I'd rule it is that it means your ability is a physical thing that is vulnerable to damage, and further, it means if it ever takes the full HP where it would otherwise start needing to make HT rolls to keep it working, it instead just breaks automatically. I'd peg any given "advantage organ" as having half your total HP, for the record. So if you had Jumper (Temporary Disadvantage, Shutdown, Fragile (Unnatural), -50%), and average 10 HP, your "Jumper implant" or "organ" or whatever could be targeted by people attacking you, and it would have 5 HP. Once you took 10 HP to that, it would be immediately crippled, without an HT roll to resist. |
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02-14-2018, 04:33 PM | #4 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Limitation: Fragile
-50% is way way way too big of a savings.
Powers suggests -40% for an accessibility limitation causing an advantage to only work 1-6% of the time. No one's going to spend 94% of their time below 0 HP. Not to mention that at that level of injury, you're probably going to spend some of the time unconscious making any active advantage useless by default.
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02-14-2018, 04:52 PM | #5 | |
Join Date: Aug 2004
Location: Nashville, TN
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Re: Limitation: Fragile
Quote:
A couple of links to old threads (sadly, they both spend more time on what happens when your abilities only work below a certain HP threshold): [Powers] Accessibility, Only Above or Below %HP or %FP This one has a Krommquote. Only While Injured. This one is looking at it the other way, but there's a good post by Bruno listing the semi-standard breakpoints in HT that could be good food for thought.
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I didn't realize who I was until I stopped being who I wasn't. Formerly known as Bookman- forum name changed 1/3/2018. |
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02-14-2018, 05:13 PM | #6 |
Join Date: Dec 2009
Location: Jacksonville FL
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Re: Limitation: Fragile
Choosing an advantage like Jumper was probably the mistake. I chose it for the easy math of a 100 point advantage.
What about something like Striking ST level 4 (20 points) It is an advantage that is always on. Would it be balanced and make sense to put on a limitation of "Fragile: Unnatural" which would mean that I have Striking ST as long as I am above -HP. So if I get down that low, I am not only hurt but I also don't hit as hard. Does that make sense and does -50% also work?
__________________
Two things that I learned from Dungeons & Dragons is that I LOVE GURPS and it isn't really a compliment when a gnome tells you your hair smells nice. |
02-14-2018, 05:15 PM | #7 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Limitation: Fragile
Temporary disadvantage is normally for ongoing effects, though it's probably fair to apply it to instant effects if the disadvantage is given a duration. For example, Jumper (TD: Fragile) would mean you would be fragile while attempting to jump, and also for some period after jumping.
If you merely can't use it while below 0 HP, it's just Accessibility (not when below 0 HP, -5%). |
02-14-2018, 05:18 PM | #8 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Limitation: Fragile
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02-14-2018, 05:26 PM | #9 | |
Join Date: Aug 2004
Location: Nashville, TN
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Re: Limitation: Fragile
Quote:
That post suggests -20%; Kelly Pederson suggests -10%. I can see a case for either, but those seem to me to be the right neighborhood. -50% seems a tad high to me.
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I didn't realize who I was until I stopped being who I wasn't. Formerly known as Bookman- forum name changed 1/3/2018. |
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02-14-2018, 05:34 PM | #10 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Limitation: Fragile
Actually, the post in question seems to suggest the same value I gave, -10%, since I believe the original poster in this thread is talking about the ability shutting down when they are at -1XHP or lower - that's the value you'd "shut down" with Fragile (Unnatural), certainly, and when they talk about "-HP", that's how I read it.
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