12-20-2017, 04:58 PM | #221 |
Join Date: May 2007
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Re: What will you not allow?
Thankfully I haven't had this come up as a GM, but I've seen it from the perspective of another player at the table... and yeah... let's just say that my feelings towards those sorts of builds can't be expressed in language suitable for this forum.
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Blog - Role-ing Solo |
12-20-2017, 05:06 PM | #222 |
Join Date: Feb 2016
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Re: What will you not allow?
What would that build be? I am imagining Extra Arms 10 (Extra-Flexible, +50%; Long, Reach 1, +100%) [250] and Extra Attack 11 [275]. It would honestly be much cheaper to buy Extra Attack 11 (Multi-Strike, +20%) [330] and, while it would not benefit grappling, it would not be apparent.
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12-20-2017, 05:19 PM | #223 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: What will you not allow?
Quote:
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12-20-2017, 05:23 PM | #224 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: What will you not allow?
Quote:
However you do it, what would be apparent is how Steve's turn takes forever. |
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12-20-2017, 05:30 PM | #225 |
Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Re: What will you not allow?
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12-20-2017, 05:40 PM | #226 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: What will you not allow?
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12-20-2017, 06:54 PM | #227 | |
Join Date: May 2007
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Re: What will you not allow?
Quote:
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Blog - Role-ing Solo |
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12-20-2017, 07:30 PM | #228 |
Join Date: Feb 2016
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Re: What will you not allow?
Yes, I think that, as a GM, I would have ruled that his attacks would occur in a group. I would have given him +1 skill per attack (making it potentially superior to Rapid Fire) and told him that he landed one attack for every point he succeeded on the attack (up to his number of attacks). Their targets would avoid one attack per point that they succeeded by on their defense. I would have additionally rolled all of the damage together and subtracted (target's DR * # of successful attacks) from the total damage. Instead of having twelve different attacks and twelve different defenses, you would have one attack and one defense.
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12-20-2017, 10:52 PM | #229 |
Join Date: Jun 2006
Location: On the road again...
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Re: What will you not allow?
Oh, I know that kind of player. The worst was "It is the GM's responsibility to pirate the books he doesn't have" (the player's own words verbatim; "responsibility to pirate") when I have a house/table rule of "if I don't have the book, you can't have anything from it." Fortunately, I have most of the relevant books for most campaigns in GURPS, not so in a D&D3.X/Pathfinder game. Most players are happy to share the books or get me a copy for a lot of stuff, but that one guy... *ugh*.
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12-21-2017, 12:12 AM | #230 |
Join Date: Jan 2010
Location: Brighton
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Re: What will you not allow?
One thing on the tweaking as you go and that leaving the players on uncertain ground when it comes to the system and game. I guess I'm lucky that I have been running games for the same group for a long time. So in terms of the above this means:
1). we have pretty similar game expectations and tastes that mesh pretty well. 2). to sound naff for a second, my players kinda trust me to do it However I do realise that I'm lucky to be in thsi situation, and the two points can't be assumed. But even saying all that we still talk about expectation and styles before the play starts. |
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