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12-02-2017, 03:50 PM | #1 |
Join Date: Feb 2016
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What will you not allow?
I was curious what you will not allow in your games? What type of characters, behaviors, traits, etc will you not allow regardless of genre or setting? In my own case, I will not allow players to play 'evil' characters such as slavers or rapists, and I will not allow players to commit 'evil' actions without having their characters suffer an appropriately cruel and ironic punishment. I also will not allow characters that possess persistent abilities that give other players permanent advantages, and I loathe time travel (paratronic travel is fine though).
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12-02-2017, 03:56 PM | #2 |
Join Date: Jun 2006
Location: On the road again...
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Re: What will you not allow?
Weirdness Magnet, potentially the most campaign-disruptive disad out there. I will reject all characters that have it, though usually in a "replace it with something else" manner
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 12-04-2017 at 10:47 PM. Reason: fixed punctuation |
12-02-2017, 04:08 PM | #3 |
Join Date: Feb 2009
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Re: What will you not allow?
Dual wielding automatic grenade launchers . . . . . death by 10 million fragmentation, hit location, damage rolls etc? No
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12-02-2017, 04:30 PM | #4 |
Join Date: Mar 2008
Location: LFK
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Re: What will you not allow?
Not me, but my first GM had a hard ban on the spell Rive. He felt it was too easy to use it to circumvent any plans he had made.
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12-02-2017, 05:03 PM | #5 | |
Join Date: Jun 2006
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Re: What will you not allow?
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The other major change I recommend is including in the description that a good source of weirdness is stuff only the victim can see, even if from his perspective it should be visible to others. That's weird in itself even if the event isn't that odd, and there's usually no need to even decide if is it real - suffering from random hallucinations is fairly strange too.... This sort of thing goes a long way toward explaining why people might hesitate to trust him.
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-- MA Lloyd |
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12-02-2017, 08:08 PM | #6 | |
Join Date: Aug 2015
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Re: What will you not allow?
Quote:
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12-02-2017, 08:19 PM | #7 |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: What will you not allow?
As a rule, I don’t allow players to play not-their-sex. For some reason, that just takes me out it.
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12-02-2017, 09:13 PM | #8 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: What will you not allow?
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I've never restricted this, and really it's never been a problem. Except with the one player I refer to, who went on to play in a lot of my campaigns, but who has been observed (a) to roleplay attraction to female characters played by female players he finds appealing and (b) not to roleplay attraction to similar characters played by male players. This has caused reactions ranging from amusement to irony to irritation, especially among my many women players. In the last analysis, though, since I have NPCs of both sexes, and as GM I have to play all the NPCs, my players are having to see my play female roles, so I don't see why players who want to play cross-gender shouldn't be allowed to.
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Bill Stoddard I don't think we're in Oz any more. |
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12-03-2017, 11:39 PM | #9 | |
Join Date: Nov 2016
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Re: What will you not allow?
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I play online, and we've had plenty of people play the opposite gender, with and without accents. Hell, we've had people sleep together (in the classy, fade to black way of course) and/or marry as the opposite gender in our campaigns before. |
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12-04-2017, 03:55 PM | #10 |
Join Date: Feb 2014
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Re: What will you not allow?
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