03-05-2013, 09:39 AM | #1 |
Join Date: Aug 2008
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Recovering from unconsciousness? Magic effects
Dear Forumwisdom-keepers,
we are playing a Fantasy Setting with normal magical influence (Dragonlance). If a characters gets unconscious how does it work with magical healing or healing potions in general? EG: Knight Robert is at -6 HP and falls unconscious. He is healed by Sora Lighthand up to 10 HP. Does he wake up insantly on his turn and can act? Or does it take minutes like said on p.423 ? If it takes minutes how do you handle a fight with many unconscious players as this gets really boring for them to do nothing for hours. Yes our fights take some time, dunno why. Cheers, Sunstone. |
03-05-2013, 10:46 AM | #2 | |
Join Date: Nov 2009
Location: Oregon
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Re: Recovering from unconsciousness? Magic effects
I don't know if there is one official answer to this. It seems like something that could vary based on the setting's magic assumptions. That said, if restoring the subject's HP isn't enough to wake them immediately, a spell like Awaken should be. Since its only prerequisite is Lend Vitality, the same prereq as Minor Healing, it's an easy spell for healers to take.
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03-05-2013, 10:57 AM | #3 |
Join Date: May 2009
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Re: Recovering from unconsciousness? Magic effects
I GM more than I play.
I would not expect an unconscious party member to get back in the fight. It would take them three or four rounds to go from awake to back in the fight and able to defend themselves. In that time a decent opponent could put them back down or do serious harm to another party member. When people start hitting the deck it's the time to demand surrender or try and put the foe down.
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Maxwell Kensington "Snotkins" Von Smacksalot III |
03-05-2013, 11:02 AM | #4 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Recovering from unconsciousness? Magic effects
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Probably insufficient use of deceptive attack, or very low attack/defense ratios, plus inexperience with the system, though GURPS combat is fairly slow. IME this is rarely a problem, because if you've got unconscious PCs and the fight isn't already most of the way done you're typically well on the way towards losing. |
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03-05-2013, 02:34 PM | #5 |
Join Date: Sep 2004
Location: Canada
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Re: Recovering from unconsciousness? Magic effects
I've seen Awaken written off as "a magical slap in the face", but it really is "restore consciousness" - it ends comas, breaks magical sleep effects like Peaceful Sleep, 'cures' sleep poisons, so on and so forth. It even cures Stun!
I would say that someone who has been healed of injuries that resulted in unconsciousness no longer gets the -3 to the HT roll to recover, although they still require it. I would also allow the caster to burn more FP for a bonus to the HT roll, on a 1:1 ratio.
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03-05-2013, 02:58 PM | #6 | |
Join Date: Dec 2007
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Re: Recovering from unconsciousness? Magic effects
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03-05-2013, 04:10 PM | #7 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Recovering from unconsciousness? Magic effects
I've seen situations where one character got critically hit and one-shotted on turn 1 of the fight, and then the fight slowed down and turned into an extended battle, but it's uncommon (more common at high tech, just because one-shotting someone is routine).
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03-05-2013, 06:30 PM | #8 |
Join Date: Aug 2005
Location: Denmark
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Re: Recovering from unconsciousness? Magic effects
In combat-focused games with instant healing (magic, psychic or drugs), we tend to rule that anyone healed to full HP wakes up immediatly. It works well.
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03-05-2013, 09:08 PM | #9 |
Join Date: Oct 2004
Location: The former Chochenyo territory
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Re: Recovering from unconsciousness? Magic effects
It's not RAW but I let characters healed back to positive HP roll vs HT each turn to regain consciousness.
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My gaming blog: Thor's Grumblings Keep your friends close, and your enemies in Close Combat. |
Tags |
combat, recovery, rfu, unconscious |
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